#Thoughts after 40 hours of play

1 messages · Page 1 of 1 (latest)

thick ridge
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Skills show the way is not bad, if not a game of fifteen minutes will feel much better, can if out of an endless mode to try to increase the difficulty would be better. There is also that blocking skills, honestly there is no use, the biggest purpose of blocking skills is not for a skill no longer appear, just to choose a better skill, the old version of the blocking of a skill after the inability to choose is not bad, and now become a must choose, I don't understand why to do so, the original is in order not to choose the three skills so the blocking of the result is that you have to select now, kind of chicken ribs! I don't understand why it's done.

vagrant salmon
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The new blocking is waaaaaay better. The old one was just a waste of a level. You always want to pick a skill at level up, otherwise you throw away a level. The new way of blocking allows that, which is super nice. If you don't like the 3 choices, you can use a reroll instead of block.

thick ridge
vagrant salmon
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Yeah okay, that I can kinda agree with. But even then I think it's better to just pick one of them, in most cases it's still an upgrade even if it's one you want. That's still better than not picking anything in my opinion. But I do agree that it also sucks if that happens. I think it would be great if the game would offer more rerolls, 2 is not enough.

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But yea, the main reason block exists is to prevent a weapon or gear that you really don't want, to ever show up again in the future. The way you describe isn't really how it was meant to be used.

thick ridge