Platy also has 2 pierces. Pigepic also doesn't have a range damage skill. Crystle, Oree and Platypet has the status condition damage to do damage over time as well as increase the timing of the status condition. The " Range " tems seem to have projectile AND range damage as Smazee is the ONLY Tem atm to have a Physical damage skill as well as a melee damage skill. I am assuming it's not always noticed because not everyone look at the different Tem playstyle. I know Crystle feels worse atm because dash upgrades, length and damage of DoTs, crystal damage buffs, Ultimate projectile, cooldown, max gears and techniques, etc. Crystal is locked out of 15 skills as Innki is locked out of 3. This is Early Access and we don't know at least 6 upgrades from Smazee because they're blocked out. Some are saying they should had shown the potential of skills because some will feel too powerful BUT when the cap of upgrading a Tem was 40k pansuns, the discord overall wanted no cap. Think we should give feedback but to say some are underpowered atm when all Tems can clear every level at 40k pansuns ( yes, I cleared Tucma with all Tems and some didn it under 40k ). We should see what these other unlocks are as Crystle has 15 non choosable and 5 hidden skills, While Innki just has 3 hidden skills. Think we need some more knowledge on the tems before we can be 100% on anything.
#Projectile Missing from Smazee and Crystal?
1 messages · Page 1 of 1 (latest)
I think the reason why I noticed that Projectile+ was missing from Smazee and Crystle is that they're far more noticible that they're missing than the others that you mentioned. Like I said, it's not that Projectile+ doesn't work with their starter gear (Holster works with Grass Blades and Martial Strike). I can understand Status Duration and Status Damage being available on some-but-not-all Tems, since not all Tems benefit from Status Condition buffs. But something like Projectile+ benefits practically all the skills minus a few Synergy skills.
If they do want Projectiles to exclude melee attacks, than someone should put in a bug that Projectile+ and Holster increases the number of attacks that melee attacks give (Grass Blades, Martial Strikes, Ferious Slash, ect).
I'm saying for Smazee that you don't get an extra projectile ( doesn't work on most + skills ) but instead another damage skill. I use Smazee a good amount. it states holster " works " but look at damage number martial strike. Holster doesn't seem to help BUT if you had a projectile and took away the melee damage, would you find that better?
I don't speak on crystal moves as much yet because I need to see how they feel on Crystle when the left side opens up. Last I'd want is them having a +1 projectile then subtract a skill that would be huge to the playstyle.
I can confirm that, after having to reset numerous times to get Holster on the first level up, that it effects the "Projectiles" for Martial Strike (it punches Twice with Holster 1 and three times with Holster 2, before going on cooldown).
If it makes you feel any better, I did put a bug that Projectile Skill Tree and Holster Gear affects Melee attacks. So we'll see how that goes. 😛
I am saying you can hit extra but does that increase the damage on the enemy? why not bring up that all Tems aren't having a Capacitor built in?
I'm using Crystle right now having an extra swing on Glass Blade isn't meaning i hit the same tem twice in a row. There seems to be a cooldown on how often I can hit an enemy. What skill would you delete on Crystle to add projectile?
Why delete something when projectile is shown not to be really unique based on tem? Honestly, considering the tems that don't have it are both melee focused, I think it's moreso that Melee attacks are affected by Projectile increases than the fact that they're missing it.
I'm trying to figure out why all tems should have projectile when it's all on the ranged tems and the Melee moves don't hit the same enemy an extra time. You're adding a skill to 2 tems as the 5 other tems gain nothing. I am not understanding adding to the 2 tems.
I'm trying to understand why you want the projectile benefit to apply to melee when you yourself admit that melee moves don't hit the same enemy multiple times therefor extra projectiles are pointless on them. I'm just pointing out there should be consistency. If they don't want Melee tems to have Projectile buffs, than melee attacks shouldn't be buffed by Projectile buffers.
So glass blade at level 1 with holster hits an enemy twice?
How does Crystle benefit from projectile?
This could benefit Innki, Crystle, Pigepic and Platypet because they have melee moves boosting their damage. Do we just add and not take away?
Glass Blade with Holster (or Projectile Skill) acts as Level 2 Glass Blade
I'm not saying we add it, I'm saying we remove Projectile+ Effects from melee attacks
Why?
You're also missing the fact that the opposite of Physical Damage Increase isn't Projectile, it's Ranged Damage
Which all of the other tems already have in their skill tree (actually, just checked, Pigepic doesn't have either)
Nor does Crystle. I am stating not every tem have everything. Infact, Crystle has range damage as melee.
Because melee tems don't have anything that matches Projectile on their skill tree.
Does Smazee not have a projectile?
Smazee does NOT have projectile, nor anything that matches it.
And before you say "Physical Damage", Range Damage is the opposite, not Projectile.
I guess I'm just not understanding what you're saying at this point