#Exp in game and gears need a little tweak.

6 messages · Page 1 of 1 (latest)

hidden gale
#

Hi there, world champion vampire survivors MVP player here. (100% real no fake).

After a decent amount of games i really think Exp need some tweaks, not big ones but hear me out.

Usually in a 15 minutes game you will not upgrade all your stuff, sometimes not even close, yes you can easily beat the game no need for a full upgrade build but one of fun things about bullet heavens is enjoy for a few minutes your full (or almost full) build. Stuff that i noticed that could improve could be.

  • Some gears just need too much lvl to fully upgrade, 8 levels for some gears when a game ends around lvl 26 is too much. I would reduce the amount of levels some gears need to be at max power.

  • Both Exp gears feels wrong to me, cape is busted, in just 2 levels 50% extra EXP its too much, in the other hand 25% extra exp in 5 levels its nothing.

If you use this last gear of exp and add 5 levels to it you gain extra 25% , that means that you need to level up 20 times to gain those 5 levels you invested back, if not you would be better not picking that gear and use those levels in other stuff, not worth even as first pick. It works in vampire survivors because you end with 100+ levels in a normal game, you have time to recover the lvl investment, but in a 25ish lvl game is not worth the slot. I would buff this to 40%/50%

Coming back to cape its the opposite situation, just too cost effective, with only 2 lvls you gain 50% extra exp with a minor downside, but some times you need that boost to evolve a temtem 3 times and upgrade skills. I dont see a problem having 2 Exp items bust cape is too cost effective and quite similar to the other gear, i would suggest to change it in a more interesting way, like lets say, fruits,conins and items give you an amount of Exp, this would help luck stats to shine a little more or a chance temtem drops better exp cubes or magnets.

  • Earn just a little more exp in general and in coop would help.

More or less this is all.
🐍

ashen oar
#

What if the new exp item was a team exp buff? Would you like it more? I would like for it to max out at 5 with 50% exp than 25%. I'm agreeing with your take.

hidden gale
ashen oar
chrome quartz
#

I actually disagree quite a bit about the gears - I find it's usually easier to just take the 25% passive from the skill tree and then focus on damage and mobility to pick up cubes to level up. If the cape is getting me from level 26 to 34 by game's end, was it really worth me getting 4 extra points while being 4 levels weaker earlygame

iron garden
#

I am quite decent in these games and getting XP / min is my main objective.

I often reach level 10 before the 3 minute mark on solo.
Having skills in the tem tree. decent extra skills on the early levels to ramp up clear speed in the 1st 90 ~120 seconds pretty much determines how the game is gonna pan out for me.

I do agree on the rework of the additional gear and skill slots.
One of them has to go or both reduced by 1
--> for solo bot -1 is best for coöp getting 2 less gear = best since some1 else can take gear so you can get 6 + skills <--

i'm leveling so fast that i fight the boss when i'm lvl 30+ and still several skills and gears are not nearly maxxed nor evolved to +.

What we DO need in a Tem skilltree -->
+1 selection when leveling up (0/2) .

This is something i've unlocked in other swarm games to counterbalance to increase of choices in skills & gear you can get when leveling up. So my odds of getting something i want isn't going down the drain the more i play different tems and thus unlock more gear that i don't want.