#Unavailibe skills
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Not all skills (including the ones you can see) achievable yet. You need all lines connecting to a skill in order to acquire it. Skills that are connected to a lock cannot be acquired
For example the magnet skill in the top left would need the locked skill on the right in order to acquire it
That's what I was kind of figuring, but there's the padlock coming soon ones too, so just wanted to verify. Thank you!
are you sure?
thats a weird way to do it because if thats the case then how do you know the priority of what needs to be unlocked first in this cluster
your reasoning implies that they all require each other to be unlocked
i think if the magnet DOES require the talent on the right to be unlocked, then there should be something in the UI to make this more clear
basically the UI needs improving then
You have to unlock both sides N times (signified by the dots on the link)
So, to unlock magnet, you have to put 2 points left, 2 up, and then one of each of those to unlock
Or, sorry, one leg unlocks, don't have to fill two (since sun is unlocked by 2x on luck) -- so you could go luck->sun->magnet or luck -> lock -> magnet
I get that but technically you can use the same logic to say that this node circled red needs the two nodes circled yellow
theres nothing to indicate the direction of requirement
you can logic "well further away = locked by closer"
but that doesnt work for these button left?
In both those cases I imagine that's exactly how that will work. Both yellows in both pictures should be required for the red in both pictures.
maybe my confusion arises because temtem swarm's skill tree is copied 1 to 1 from last epoch's skill tree, and in last epoch's tree it doesnt matter which direction you go because you only need one path open to unlock the next skill
but to me if theyre doing it this way, it would make more sense if theres some sort of indicator (like an arrow or padlock across the line) to show whats required idk
cos i also assumed the magnet would be unlocked with only the node under it
you say that but im pretty sure for the first image it will be like this
at least i assume so
I'm not disagreeing that there should be indicators I was just explaining how the system is working.
actually maybe youre right it probably goes the other way? not sure
the one on very right is last but i see the point yeah that is very unintuivive
each line is one way u just cant see the direction
to tell what skill is required when a line splits look for the skill with the squares closest to it
The indicator of how many points are required is the small diamond between the points. If it doesn't have a diamond between them it doesn't have a pre-requirement. So you will easily see visually when something unlocks beforehand. There wont be confusion on this matter.
Say starting at the bottom yellow circle, which you would unlock via a kudo. No requirements, place one point into it and it will unlock the red, which will then requires one point. At that time, if you still haven't done one point into the damage, one point into the above lock the lock for the top yellow will still not be unlocked. Follow the lines, you get the answer.
you also gain access to red by placing 1 point into the top lock as well. So you can unlock specific circles multiple ways, this is why a directionality system is not there.
i think confusion comes from the spliting of lines
The reason for the splits is the multiple paths to get to said slot unlocked. There are a few that unlock with you just playing the game, some unlocked via kudos and some unlocked via the point system. There are also cases of some that can be unlocked via multiple of the above.
its quite easy to understand here as you just follow the lines and things will unlock accordingly. Got a diamond between them? One point into it before ya can put points into the next.
for example, by investing 4 points into damage you unlock this one, but you can also unlock it via teh 2nd image, which is still 4 points just via another path.
But again this is pre launch demo mapping, it might change during the pre-testing fase entirely. Aka trees are not set in stone.
The indicator that its missing something to unlock is it being shadowed vs colored. Its got that additional Hey, somethings wrong indicator on top of the line indicators
I mean everything that you're saying is exactly how I understood the system to work but I still think it would be a good idea to include other indicators like a directional arrow to help indicate what unlocks what. As it stands now I find it totally understandable why some people think things can be unlocked in either direction as the diamonds don't really indicate a direction in what they are locking you from acquiring.
That small change of just adding an arrow on the line would help save a a lot of people from a small bit of confusion.
the fact that u have to explain it is the problem
there shouldn't be a need to explain it as it is clear as day in a section of the demo that's not even available for users yet ... which is why I'm confused why it was needed in the first place. I guess mentally playing enough games that have skill trees this is plainly clear what path does what and how to get it without even thinking.
Arrows wont do much to direct ya except in the one off situation where a skill has multiple opening options. This ATM occurs twice..one on Oree and one on Pigepic, and in fact its in the same area of the tree. So unless there is a greater majority of tems that have this happening I as a player didn't see a need for a more direct clarification.
U cant assume everyone familar with skill trees bro
I mean.. 60% of the games out there have skill trees.. very few don't anymore. So even the newer generations who play modern games know what a skill tree is and how it functions. Either way this is off subject.