swarm-feedback
Blocking, Rerolling, and Skipping
The RNG design on level-up is very unpleasant.
Contact damage is a bit boring
More playable Temtems
Smazee - Improvement Ideas
Longevity - Item Shop
Farming and hatching eggs as a mechanic
Map or Collector Tooltip
Four player Mode
Glass Blade needs to be looked at!
Crystel
Tem Traits
Projectile Missing from Smazee and Crystal?
Rewards for defeating the stage's final boss
Road Map
Pansun Feast
Feedback section
Necessary updates
crystle skill tree
How to do the block damage Kudos and not take forever?
Add "Common Temtem typings" to each map
Abilities that become worse when upgraded
Locked Skills
Remove boss top vignette effect
Kudo accessibility in lobby
Type Advantage and STAB
Long post. Feedback after 30 hours and 100% achievements.
Coop + Defend area node + Level up issue
More content than in roadmap
Gharunder goes supersonic 0.5.1
Let's talk about balance
Damage visuals + Numbers seem a little unclear right now
Oree feels underpowered
Please let us not have to hold left click the entire game to aim our attacks
Kudos in Party
RNG is fine
Add a typechart
Random Button
Give all tems 3 stage evolution
mouse lock
Suggestions
Quartz Shield+ typo
Cursor lock on window Is not good
Add a Minimap
Technique Clarity and Build Diversity
Negative pansuns after limit warning in the skill tree
We've made it so your mouse cursor will be locked to the Swarm screen while playing in full screen.
My Feedback as a Survivors-Like Fan!
+ plus version of the skill. The good, the bad, the ugly
Toxic Waste - Poison Damage