#Logging overhaul

1 messages · Page 1 of 1 (latest)

pale berry
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First of all, it would be nice if log-files are text-files we can directly manipulate with scripts. It would replicate logging much better.
Logging more then the existing log-entries would be the next step in my opinion. This includes things like bash history, more actions done on system, dedicated log per binary, etc.
To round that, change the print-function that it writes logs by default, customizable over arguments. I guess logging-frameworks will follow by the community very soon after it.
The log-viewer can still be upgraded aswell to not only show logs, but directly edit them.

Finally, it would change how trace-clearing and hunting can be done.
Happy to hear your thoughts about a topic, which is in my brain for very long time.

shut yarrow
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it would be nice if log-files are text-files we can directly manipulate with scripts.
it sure would be but that goes against the vision of the game, you're not supposed to be able to automate a lot of things, you're intended to be at your keyboard and interacting with the game and so scripts can't touch logs reply to emails etc

pale berry
shut yarrow
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i have no clue what you just said but ok

pale berry
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i mean folder groups/rights to protect it

shut yarrow
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oh yeah no still goes against the vision of the game im p sure

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the point is that you're not supposed to interact with the log files and a bunch of other things through scripting

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that's what the dev wants and so

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i'd love for a LOT of things to be added but like all of them don't fit kuro's vision for the game and so yk

leaden cedar
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Tbf if we can delete the logs per script in one way or another which is currently possible, then why shouldnt we be able to read them per script?

pale berry
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but wy we can touch the file and delete it then? it seems more like a dev-implementation to not fully flech it out for now.

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2 idiots, same idea 😉

leaden cedar
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Current implementation heavily favors attack instead of defense, this has been annoying me for 2 years already and stops me from implementing a log-monitor 🙁

pale berry
shut yarrow
pale berry
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and it centralizes the whole logging into one file, which feels a bit like a joke. if you leave traces on more points in the system, espacialy since we can customize bash so much better. you could implement a way to spread logging over the machine. would make infiltrating the system much more reliable then brute-forcing into it like most actually do

leaden cedar
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So if logs were split in say, local logs like file deletions and then net logs for connections etc. with IPs, only the net logs wouldnt be readable per script? Is it just because of the IPs?

pale berry
shut yarrow
leaden cedar
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We can automate so many things which are way more OP than reading logs per script, I feel like a logging overhaul really would be a good idea

shut yarrow
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im just saying what's what, people have been shot down for automating log reading and other stuff in unintended ways and it don't seem like kuro wants to add intended ways to do that (and i swear he's explicitly said somewhere that such things aren't supposed to be automated but i cant find it)

pale berry
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wait, wy logging ip everytime? if i'm logged in as a user (includes guest), it logs from which acc, not the ip anymore

leaden cedar
shut yarrow
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and i guess the intention is hollywood hacker game

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(but lame)

pale berry
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i mean, you can secure logs in real, just with the power of rights-management. we can secure a machine here. i can keep you away from these directories

leaden cedar
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Intent doesnt always point the right way...
And even if we want a hollywood hacker game I dont see how thats conflicting

shut yarrow
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i dunno

shut yarrow
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not 100% sure on that but thats my theory

pale berry
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nah, i dont think, the vision is a hollywood-hacker-game. it is to near to reality. it feels more like short implementation on a few points, which is normal in an alpha-dev-state to speed up the process. call it placeholder-implementation

shut yarrow
# pale berry nah, i dont think, the vision is a hollywood-hacker-game. it is to near to reali...

we're. almost out of early access. this https://steamcommunity.com/app/605230/discussions/1/2561864094342538308/ is the roadmap. im relatively certain this is the vision

Hi! In the roadmap I have focused mainly on the core features. The more secondary features such as improvements in already made systems, such as the terminal, chat, map, UI elements, trace system etc, and new ones like tutorials or accepted player suggestions, I have left out of the roadmap for the moment. Of course this type of features not lis...

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if it wasn't then we would've had most of these features probably back in 0.7 when i started, maybe slowly brought to more quality in 0.8 0.9s

pale berry
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does the changes ends with 1.0? nothing more tells the roadmap

shut yarrow
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Version 1.0 - Beta period Ends
All features completed.
i'd take "all features completed" as being "yeah this is how the game is supposed to be, nothing more nothing less" but i'd really appreciate being wrong just this one time when it comes to this whole game

leaden cedar
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Clover whats your personal opinion on it?
You have been in this community for a looooooooong time, while automating jobs obviously wouldnt be a good side effect of the log reading, would it not open up lots of possibilities for both sides?

pale berry
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npc feature wasn't planned as deep as it is now and will go deeper, is i'm understood the posts right. so even if its not on roadmap, doesnt means, it can be changed in a meaningful way

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if a feature doesnt feels right, its mostly the implementation in games

shut yarrow
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tons and tons of stuff that just isn't feasible for this game just by nature of how it was built

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i'll have a think i feel i'm getting a little arguable and i need a mo

leaden cedar
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Sadly I do get what you mean :/

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For the record, it was a cool idea @pale berry even if it wont be implemented 😭

shut yarrow
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i'd maybe rant more abt it but not in here it's getting a little off-topic from the point of the post and that isn't exactly fair i suppose

shut yarrow
leaden cedar
pale berry
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its still the best one in this genre

shut yarrow
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true

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despite everything, it is still technically the best game of the genre

leaden cedar
shut yarrow
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ye

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there's like at least 3 maybe 4 in-development games of this genre that i know of tho (including mine)

cedar delta
pale berry
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so he wants to follow the original roadmap, and shape it later on?

shut yarrow
leaden cedar
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bro folded under 0 pressure

shut yarrow
# leaden cedar bro folded under 0 pressure

well yeah but i mean i've been getting pushback (if only slightly) from lots of places on stuff i already know sounds wrong from myself but that i still said anyway and i think i needa work on that

also im inclined to believe nyx maybe more things will be added but it sure would be nice to hear from kuro more

leaden cedar
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Without feedback, there is no growth. Nothing wrong in voicing your opinion
But hearing that from Nyx really does create hope

shut yarrow
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true