Level Name: Bixbite
Level Song: https://www.newgrounds.com/audio/listen/810618 (using 0:07-1:31)
Description:
This level is built around the concept of Bixbite, one of the rarest red gemstones — sharp, pure, and unforgiving. The level focuses entirely on wave gameplay, emphasizing precision, control, and consistency over gimmicks. You will navigate through a series of crystal-like structures, as if flying inside a massive red gemstone under extreme pressure.
The visual style is minimalistic but aggressive: dark backgrounds, sharp geometric formations, and deep red highlights that intensify as the level progresses. As the level advances, the “crystal” begins to overheat — colors become brighter, pulses stronger, and the gameplay more demanding.
Inspirations include clean wave-focused levels like Amethyst and Jade.
- Goals:
We are currently looking for: - 3 gameplay creators experienced with high-level wave gameplay (Extreme Demon range), capable of creating tight, fair, and consistent sections.
- 4 decorators who can work with a unified visual style (sharp, crystal-based, red/black palette) and are comfortable with minimalism (almost modern) and glow control.
Communication will be key to maintaining consistency across all sections.
- Appeal:
This project aims to create a high-tier Extreme Demon (Top 25–40 range) that stands out through its clarity, style, and execution, rather than unnecessary complexity.
We’re not just building a level — we’re building something memorable. A level that players respect not only for its difficulty, but for its identity.
If you enjoy clean wave gameplay, sharp visuals, and want to be part of a focused, high-quality project — my dm is always open!

vanity role. |
vanity role. |
vanity role. |
