get ready to read an essay. (i like writing lol)
Strengths:
The health system aids the game as it allows the player to be able to reset health every now and then. This is a big bonus as if there were very little or even no healing stations, the player would have to play with extreme caution, which would be a pain for most of the targeted audience, which in this case is considered the average gamer. Assuming these healing stations also act as checkpoints, I would say that this would be beneficial towards the targeted audience, as this allows them to learn the map/gameplay of each part. This makes the game much more forgiving, as long as the stations are places reasonably close.
On the other hand, adding a stamina bar would create a variety of further development options, such as more actions, preventing the player from using the default movement action 100% of the time. This makes the audience much more engaged and allows them to create tactics for both navigation and other unimplemented systems - like combat, minigames and other activities that require movement.
The map would help the player navigate much more easily. This is assumed by me to be similar to the map in Genshin Impact, where a major checkpoint reveals the area around it. This helps the player navigate around areas that could possibly confuse the player or just inform them that there are undiscovered areas that the player can further explore