1️⃣
1- Blocks too uniform, if the levels name is fractured, it shouldnt be "chunks" of blocks.
2 - Block and spike deco looks very plain, ik its supposed to be monochrome but it genuinely looks like its just the color grey, no white nor black if that makes sense.
3 - Air deco and background, its again, really plain, ofc the background shouldnt stand out so much but I feel like it couldve had a better execution.
2️⃣
1 - Instead of just those chunks of blocks, Id rather add floating shapes, small floating islands or structures of any shape but primarily triangles, it would make interesting gameplay too rather than just flying around, and dodging spikes that are grounded tho those previous chunks.
2 - The spikes especially are just one color, to fix it I would add more to the spikes, even add more than just spikes, like driving signs or do not enter signs since were in a city themed level, and also those chunks do not look like buildings at all, I know that the creator tried to do that but the execution was poor. The bricks should be more on the sides, bu since we have floating triangles now we can just make the glass shards from broken windows scattered around and it would be an obstacle for us to dodge.
3 - This level lacks air-deco as well, it doesnt really show us the direction were supposed to be flying, and the background isnt appealing nor is it visible due the chunks of blocks placed upon us. So because of that the scatter methos works very will for this, we can add particles that show us the direction and for the background Id change it completely and get inspired from a level called Nullscapes, except that for the spiky stuff Id put more rectangular ovjects to represent hotels scyscrapers, just buildings in general.
+156 points (+
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