#Stability check (gameplay)

6 messages · Page 1 of 1 (latest)

random cape
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Creator:
CubeHub

Level name:
playtest

Level ID:
139757073

Description:
I was making some gameplay for a level that's comfortable for my skill level and I may have gotten carried away.
Need someone's perspective on readability, clicks, sync and applicable difficulty level (given the level is 29 seconds long so far but counting the potentiality that the level might end up around 1:30 - 2:00 minutes long and heavily decorated).
Don't mind the transparent black spikes, they are for pathing.

cold zephyr
cold zephyr
urban goblet
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the gameplay is good but need sum balancing in my opinion

cold zephyr