#Making a level plan

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late helm
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The levels theme is addiction/overdose

Main Idea - The player feels very bored but suddenly spots a beverage, he gets addicted to it and cant stop consuming it. The level ends tragically where the players brain gets overstimulated and is no longer able to be conscious.

Secondary Ideas - The level should have two alternating themes: One is very much boring, grey and repetitive gamplay such as jumping over 2 spikes, the other would be colorful and very fun to play.. crave more? Drink the beverage.
The grey parts of the level will start to linger longer and longer, and the colorful one will start to become shorter and shorter. A focus on psychology would be implemented, with horror in the ending parts, since my idea is that the player overdoses and has hallucinations and seizures [and ofc I would put epilepsy warning at the start of the level]. Grey parts will portray sadness. Colorful will be joy.. basically a focus on 2 different emotions that cannot clash.

Tradeoffs - for now Id choose time and quality, and in the future Id pick quality and optimization once I get better at level creation.

placid pawnBOT
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late helm
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@swift thorn

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@nimble plinth

late helm
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@thorn parcel

lime whale
late helm
lime whale
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so i pinged 3 people for no reason?? 😭

late helm
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Idk what theyre up to

lime whale
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oh dang

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mine got passed now

late helm
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πŸ˜”

late helm
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πŸ’”πŸ’”

lime whale
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loll

lime whale
late helm
lime whale
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You're welcome you're welcome 😌

swift thorn
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Oh uh

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Which one of these ideas is this

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I don't think it's any

late helm
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I asked in the general they told me its optional

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😭

late helm
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I dont remember

swift thorn
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Hold on

late helm
swift thorn
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Yeah sorry

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-ex nw

placid pawnBOT