#Particle bug

47 messages · Page 1 of 1 (latest)

remote nest
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Title:particle bug
Description:when restarting, beating the level, or dying., the particle doesn't appear on screen anymore and just disappears.
Attempted fix:I tried to use the extra settings but I didint work

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-request

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WHERES THE BOT DUDE

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THE ONE WITH THE FAQ AND STUFF

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@fresh flame where are youu

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@fresh flame YOURE A LITERAL APP/BOT WHY ARENT YOU BOTTING

fresh flameBOT
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<@&1422239416323412098>

Help Request

@remote nest is requesting additional help - please see their original request [here](#1493246550531506378 message).

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`Triggers` FAQ

Having trouble getting a trigger to work? Make sure to follow these instructions.

  1. You know how to use the trigger that you're having trouble with (Otherwise, see Triggers 1).
  2. Your trigger isn't accidentally Touch/Spawn Triggered, Stopped, or Toggled Off, it is set to the correct channel, has the correct order, and targets the correct Item ID/Group.
  3. Your trigger's settings are modified from the default values so it can actually do something.
  4. If you're using one of these triggers Move (Target/Direction) GradientTrigger RotateTrigger FollowTrigger ScaleTrigger FollowPlayerYTrigger AdvancedFollow AreaMoveTrigger (ANY Area Trigger) CamStaticTrigger CamEdgeTrigger SongTrigger SFXTrigger (Proximity Modes), your Center Group ID only has one object assigned to it or has one object as a Parent Group.
  5. If you're using one of these triggers to activate other triggers SpawnTrigger OnDeathTrigger TouchTrigger CollisionTrigger InstantCollision CountTrigger InstantCount RandomTrigger AdvancedRandom EndLevelTrigger SpawnParticleTrigger , you've assigned other triggers to the right groups and/or marked those triggers as Spawn Triggered.
  6. If you're using one of these triggers CollisionTrigger InstantCollision CountTrigger InstantCount ItemEditTrigger ResetCollectibleTrigger SpawnParticleTrigger, the additional inputs (Collision Blocks, Pickup Triggers, Item IDs, etc.) exist and are working properly. Double-check that at least one Collision block is Dynamic.
bright void
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idk try quick start ig

remote nest
bright void
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extra tab in particle settings

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check on that box

remote nest
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Didint work

novel blade
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Use advanced follow or area move to make them follow the camera instead

remote nest
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Doesn't advanced follow, follow the player

novel blade
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Not always

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It follows whatever you tell it to follow

remote nest
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So I add an invisible object to move it along with the camera using move trigger than advanced trigger the particle to follow the object moving with the camera

novel blade
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No that’d still have the same issue

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Use C in adv follow

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It’s the bottom left corner of the screen

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Alternatively this #gd-chat message

remote nest
novel blade
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Yeah, just like I said

remote nest
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As in the particle.

novel blade
novel blade
remote nest
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Uhh it's not moving

remote nest
remote nest
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Thank you so much

novel blade
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No worries

tight oracle
# remote nest Title:particle bug Description:when restarting, beating the level, or dying., th...

there's some strange bugs with particle spawning. i found one myself which caused off-screen particles to never generate, and UI-locked particles to not respect a toggle state

could be another niche bug here

first of all, the teleport portal at the start is not required. at the location of the orange portal, place an object with new group G. in the extra level settings, the same place you can do things like enable 2 player, set the "spawn group" field to group G.

i have a feeling that the move trigger at the start of the level is getting activated at different times in between attempts. setting a spawn group should remove the teleport at the start and hopefully make this uniform

let me know if that fixes anything. i got a second fix in mind if this doesn't work

tight oracle
novel blade
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Yep

tight oracle
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while it theoretically is a solution, i personally believe that the error in the video is due to trigger/camera order between events

novel blade
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The area move method is consistent though

tight oracle
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so would creating a consistent starting camera.
using a teleport portal at the start of the level isn't consistent as if triggers activate in an unintended order, it can create offsets

brave onyx
shadow burrow
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I think try putting the move trigger just right after the start line

odd lance
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unrelated, oh god how many mods do you have installed

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son

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do you have every mod ever

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airplane cockpit ahh pause menu