#Particle bug
47 messages · Page 1 of 1 (latest)
-request
WHERES THE BOT DUDE
THE ONE WITH THE FAQ AND STUFF
@fresh flame where are youu
@fresh flame YOURE A LITERAL APP/BOT WHY ARENT YOU BOTTING
Finding an FAQ based on your post info. Make sure to read the [channel FAQ](#1199510794111553686 message) for more fixes!
<@&1422239416323412098>
@remote nest is requesting additional help - please see their original request [here](#1493246550531506378 message).
Having trouble getting a trigger to work? Make sure to follow these instructions.
- You know how to use the trigger that you're having trouble with (Otherwise, see Triggers 1).
- Your trigger isn't accidentally Touch/Spawn Triggered, Stopped, or Toggled Off, it is set to the correct channel, has the correct order, and targets the correct Item ID/Group.
- Your trigger's settings are modified from the default values so it can actually do something.
- If you're using one of these triggers
(Target/Direction)
(ANY Area Trigger)
(Proximity Modes), your Center Group ID only has one object assigned to it or has one object as a Parent Group. - If you're using one of these triggers to activate other triggers
, you've assigned other triggers to the right groups and/or marked those triggers as Spawn Triggered. - If you're using one of these triggers
, the additional inputs (Collision Blocks, Pickup Triggers, Item IDs, etc.) exist and are working properly. Double-check that at least one Collision block is Dynamic.
idk try quick start ig
Sorry but how do I do that
Didint work
This is a bug with the move trigger, not particles
Use advanced follow or area move to make them follow the camera instead
Doesn't advanced follow, follow the player
So I add an invisible object to move it along with the camera using move trigger than advanced trigger the particle to follow the object moving with the camera
No that’d still have the same issue
Use C in adv follow
It’s the bottom left corner of the screen
Alternatively this #gd-chat message
Now it's in the bottom left of the screen
Yeah, just like I said
As in the particle.
You can either offset it with a parent group or just use this
I know
I'll try
Uhh it's not moving
Alr I have no idea how to parent group so I'll try the area move
Holy shit you're a lifesaver
Thank you so much
No worries
there's some strange bugs with particle spawning. i found one myself which caused off-screen particles to never generate, and UI-locked particles to not respect a toggle state
could be another niche bug here
first of all, the teleport portal at the start is not required. at the location of the orange portal, place an object with new group G. in the extra level settings, the same place you can do things like enable 2 player, set the "spawn group" field to group G.
i have a feeling that the move trigger at the start of the level is getting activated at different times in between attempts. setting a spawn group should remove the teleport at the start and hopefully make this uniform
let me know if that fixes anything. i got a second fix in mind if this doesn't work
using adv follow center in this manner will forcefully align the object to the lower left corner because center is coded wrong
this approach can cause the particle to appear wrong on different aspect ratios
Yep
while it theoretically is a solution, i personally believe that the error in the video is due to trigger/camera order between events
The area move method is consistent though
so would creating a consistent starting camera.
using a teleport portal at the start of the level isn't consistent as if triggers activate in an unintended order, it can create offsets
If you want to use advanced follow for the camera guide add a group id to it and click player 1 or 2 based then add the group id of the camera guide (tip check x only or y only)
I think try putting the move trigger just right after the start line