#Incorporating Mechanics 2

47 messages · Page 1 of 1 (latest)

tired void
umbral valleyBOT
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tired void
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+its a gd level it shouldnt be too long

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ofc if this was a full game i would like make a 15 minute platforming section for each mechanics

pastel dust
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woah celeste

fluid cobalt
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i dont like the intro to the swap blocks because it’s kinda expecting the player to die once

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also, there’s only 1 checkpoint in the whole thing

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i cant call that a finished level

tired void
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it shows that they switch when you dash below

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i just suck at the game

fluid cobalt
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i’d prefer a hands on approach without having spikes beneath

tired void
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the second part doesnt have any checkpoints because you cant die for mroe than half of it

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at most fall a bit down

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and the first half with just dashes passed before so i didnt change it at all

fluid cobalt
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yea, the firsy half is just the introduction

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not literally half of the whole level

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this is way too short

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i guess i should put a minimum time on this tbh

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like, 2 minutes

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assuming good player who doesn’t die

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feels lik i just learned the custom blocks and the level is over

tired void
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well i assumed an introduction and not a full level

fluid cobalt
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i also dont think you utilized the arrow blocks as well as the i’d like

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it pretty much just acts to force you to dash at points where youre already gonna dash

tired void
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mostly because i dont like them so i couldnt think of ways to use them

fluid cobalt
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unfortunately this exercise is about incorporating mechanics

tired void
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:(

fluid cobalt
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there’s stuff yiu should take advantage of like the one way nature

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or the fact that it forces you to dash

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rn it’s kind of like air decoration

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seems like this was all you did for this exercise, i definitely dont think this is enough

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(also you said yourself that it sucks too)

tired void
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i mean the exercise doesnt have min length rn

fluid cobalt
tired void
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i dont think i can do anything much better

fluid cobalt
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you said you were too lazy to make it good

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not that you put in your effort and this is what you got

fluid cobalt
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the biggest problem is that it’s really damn short

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there’s also a lot of unique ideas you can put in yourself

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like keys or moving blocks or smth

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so much upportunity but you kinda just do the bare minimum and try to pass

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-ex nw

umbral valleyBOT