#I need playtesting and feedback for my level

11 messages · Page 1 of 1 (latest)

blissful stag
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Creator : Dinocyan3322 (Me)
Level name : imhelicopteryou
Id - 137704337
Description : so I wanted feedback about my level there something wrong or even more I mean I just quit gd 2 year and then come back all my skill there but lower little bit like my skill and my skill build (don't mind my old level) and I need playtesting write it down specifically where part should I do or just tell me something wrong at my level and I already put part in my level so playtesting can khow every part and I need feedback beacuse some people only say my level good not like point out what my level what bad of it and I need bad thing on my level cuz I need more experience from that bad I'll not wait beacuse I can leave that post and I will check this post everyday so I can see what going on with my level people play it and everyone can playtesting level also leave comment under this post what thing I bad at this level that all bye having fun when you guys testing my level.
(Note from og post - thank russianized for first feedback (1/3)

Update log : Buff ship part,almost part wave, robot part

(You can copy my level and deco it if you want 🔥🔥🔥)

blissful stag
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-request

opaque doveBOT
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<@&1421945606733041685>

Help Request

@blissful stag is requesting additional help - please see their original request [here](#1491455050420326592 message).

opaque doveBOT
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forest shadow
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Okay, so I'm gonna give my thought about this level after 2x practice run. Keep in mind everything I talked here is mainly gameplay-wise stuff (so some of them are easily fixable by having a good deco).

1.The level gameplay is honestly very fun, although there is some balancing issues:
a. I feel like the ufo gameplay on "wave part" section feel too easy and the structuring feels out of place compared to the neighbours.
b. I also feel like everything after "robot part" gets progressively easier.

  1. I feel like once you get into the blue bg parts, the gameplay doesnt feel connected at all from the green bg parts (e.g.):
    a. The "Ship part" being too wide open while most of the other parts before it have some tight structuring.
    b. The "UFO part" having a spam part in the early section of it despite the level doesnt have any spam parts except early wave gameplay (My suggestion is to not combine them into a single structure, seperate them. (Although this one is mostly a "My Issue" thingy, probably doesnt matter much))

  2. Also a little bit of oddities, if you land on the platforms on the spider part too early it'll kill you (Easily fixable by reducing the X scale of it to make sure it doesnt kill you unintended way. (Make sure the player knows "what" kills you, if you want this to be an intended feature, make a spike around it so it doesn't look stupid dying to invisible stuff))

Anyways, yeah, I'm looking forward to this level!

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also reference to number 3:

blissful stag
forest shadow
blissful stag