creator name: denjikuun
level name: Spectral Ascendancy
id: 136857049
i made a remake of astral divinity and i need people to playtest it for bugs and rank it since i dont know what difficulty it is
i was aiming for top 250-400, but i think its harder than i aimed for
could an experienced demon ranker tell me what difficulty it is after playtesting?
#need demon rankers
1 messages · Page 1 of 1 (latest)
Hi @coarse island! My feedback and playtesting experience in linked in the video below. This way, you can see both in real time. The video is a bit long though, so I included a chapter split at 14:37 so you can see when I finished playtesting.
Demon "Ranking"
Overall, I think the level is an incredibly faithful top 250 Extreme Demon
reimagination of Astral Divinity by Knobbelboy. There's clear callbacks to the original. My "ranking" or difficulty estimation came from my experience with some levels I've tried to play in the past that are near #250 (according to the AREDL; i played kowareta #255 and yatagarasu #337 for a little bit... ). Although I wouldn't consider myself an "experienced demon ranker", I think 250 is a good estimate for the approximate difficulty of your level.
Feedback Summary
The level was very balanced, so great work on all balancing fronts :D! I do think there are some small areas that could use a slight nerf, and some areas (primarily the later wave sections) that could use a slight buff in the right direction. My video below clears this feedback and more!
I've been a fan of Astral Divinity/God Eater ever since I was a kid. This was awesome to see :)
Godspeed with decoration... Astral Divinity is 140k+ objects..!! Since Spectral Ascendancy has an extension in both directions, I'd focus primarily on optimizations during the decoration process. This, of course, is assuming you want to keep the old 2.0 Knobbelboy look with a fresh coat of paint.
astral divinity remake? how knobbelbold can you get?
0:00 playtesting
14:39 feedback