#Creating Mechanics 2

11 messages · Page 1 of 1 (latest)

deft elk
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I've made tweaks to my mechanic using the questions given as a sort of checklist:

Does the mechanic behave consistently? - yeah, surprisingly it does, I didn't have to fix this part
Are there bugs with the mechanic? - oh, there were SO may bugs when I was making the mechanic, and even more bugs when I attempted to add a third color to switch between
Does the mechanic feel responsive? - one of the issues I mentioned in https://discord.com/channels/414295025883545600/1489752856746655906 is that there was latency to the clicks, which I fixed so now it plays great
Does the mechanic give the player good visual feedback? - while playing the level I felt that having only block outlines made it difficult to differentiate between active and inactive blocks, so I filled the active ones out
What changes might an average player want to see in your mechanic? - a player might want to see the mechanic be expanded upon - so I added a third color!!! Another thing they might want to see is the mechanic being used in interesting ways, so I showcased the option of choosing between multiple paths depending on how the player switches

this exercise lowkey felt more like triggers than gameplay, but I guess the two can go hand in hand
overall I'm happy with how it turned out, there's probably major improvements to be made in the gameplay department but I only really focused on the actual mechanic

eager condorBOT
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deft elk
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I realize I barely switched in the final part, the three colors didn't even loop back around

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it works though, I can send another video if that's necessary

vivid crow
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-ex pass

eager condorBOT
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@deft elk

"Creating Mechanics 2" complete!

Orbs +638 points (+338 from your streak).
WeeklyWarrior 2 more required exercises for Grade 2.5.

deft elk
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yippee

vivid crow
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what im focusing more on is the playtesting and iteration process

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self feedback