Title: Keyframe warp causes rotation instead of moving correctly
Description: I’m using the arrow keyframe trigger in my level and applied a warp in one of the keyframes. When I playtest, instead of warping to the intended shape, the object slightly rotates instead. I’ve included a video and an image showing the issue.
Attempted Fixes: None so far.
(Target/Direction)
(ANY Area Trigger)
(Proximity Modes), your Center Group ID only has one object assigned to it or has one object as a Parent Group.
, you've assigned other triggers to the right groups and/or marked those triggers as Spawn Triggered.