#Planning Mechanics 2

45 messages · Page 1 of 1 (latest)

fleet mountain
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second mechanic, charge jump. if the player presses both left and right buttons, and then holds jump, the player will start charging a higher jump, and when they let go, it will launch the player upwards with 2-3 times the height of a regular jump. if the player starts charging while in the air, it will charge faster, but also increase the player's fall speed until they fall to the ground.

id introduce this mechanic in the same way i introduced the first, first a few slow rooms to show the basics of the ability, before slowly increasing the difficulty as well as variety in the jumps

this mechanic would change the gameplay loop of the level by changing how the core systems of jumping works, allowing for more vertical mobility at the cost of charge time.

the feedback loop (still not sure how this relates to movement) would be that the player uses this mechanic to get higher, before either falling down, dying, or reaching the next part where they have to use it again to get to the next part and so on.

this mechanic would allow for more different ways to make rooms and sections, also it would allow the player to potentially backtrack and get to secret rooms or areas they couldntve accessed without this ability

the limitations of this would be that it can only be used on the ground, preventing the player from infinitely going up, and also longer charge time, to discourage the player from using it every single jump

this mechanic wont have any direct unique synergy (i couldnt think of anything im sorry), but they would work together, to allow the player to get high and then slowly descend downwards using the glide
they would compliment each other's strength (increased vertical movement)

crisp oysterBOT
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fleet mountain
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i tried so hard to think of unique ideas but everything was either already done in mio or already done in silksong

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3:

warm kettle
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hold left and right sounds awful on mobile

fleet mountain
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True i didnt think about that

warm kettle
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charge time sounds annoying, feels like a bit of a waste of time wirhout adding any new complexity or ideas

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outside of heavily limiting it in the air, which lowers your options as opposed to increasing them

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there are ways i can see to make this fun/better to use but i won’t tell you them

fleet mountain
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Hm

warm kettle
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i assume this is an -ex pend

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also another thing

fleet mountain
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Pending is fixable

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Needs work is restart

warm kettle
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the glide majorly boosts air mobility

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the super jump is only (safely) usable on the ground

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or at least the player only really wants to use it on the ground unless they’re forced to use it in the air

fleet mountain
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I have ideas how to fix

warm kettle
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i’d say the core idea of super jumps is fine

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it’s everything surrounding

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-ex pend

crisp oysterBOT
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@fleet mountain

"Planning Mechanics 2" Pending Completion

Please change the details the grader asked you to change, and send updates inside this post. You should ping a grader when you've made changes.

warm kettle
fleet mountain
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Ok give me 10 minutes

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charge jump.
if the player presses and then holds p2 jump, the character will start charging a higher jump, and when they let go, it will launch the player upwards like a double jump in the air (same height as regular jump), or a stronger jump on the ground (same height as a double jump). the player may start charging it at any point, and letting go is instant, however it can only be used once while in the air.

this ability, when used during a glide, will cancel that glide and launch the player up, allowing them to start a glide again

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Didnt change the core mechanic because i want to be unique and not just another double jump from any platformer ever

fleet mountain
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Well now that i think about it it is just a double jump now

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Oh yeah forgot to add

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The longer the player charges the more they will be launched up

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For more control of their vertical speed

warm kettle
warm kettle
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-ex pass

crisp oysterBOT
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@fleet mountain

"Planning Mechanics 2" complete!

Orbs +1200 points (+600 from your streak).

fleet mountain
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Lol

warm kettle
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that adds so much

fleet mountain
warm kettle
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in addition to already being improved

fleet mountain
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Cant wait to do this in gd

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Unironically