#Follow trigger objects displace w/ startpos

6 messages · Page 1 of 1 (latest)

sage flower
#

Desc: So i have this bug where objects affected by follow triggers move away from where they’re supposed to be whenever i use start positions.

Attempted fixes: i tried using sine triggers, but it was quite group heavy for the amount of groups i have, and caused a weird motion whenever the loop starts.

Notes: the thumbs up in the video is where the green orb is supposed to be, and since this is a collab part, try to keep the solution light on groups and minimize the use of parent groups

bronze tundraBOT
#
`Triggers` FAQ

Having trouble getting a trigger to work? Make sure to follow these instructions.

  1. You know how to use the trigger that you're having trouble with (Otherwise, see Triggers 1).
  2. Your trigger isn't accidentally Touch/Spawn Triggered, Stopped, or Toggled Off, it is set to the correct channel, has the correct order, and targets the correct Item ID/Group.
  3. Your trigger's settings are modified from the default values so it can actually do something.
  4. If you're using one of these triggers Move (Target/Direction) GradientTrigger RotateTrigger FollowTrigger ScaleTrigger FollowPlayerYTrigger AdvancedFollow AreaMoveTrigger (ANY Area Trigger) CamStaticTrigger CamEdgeTrigger SongTrigger SFXTrigger (Proximity Modes), your Center Group ID only has one object assigned to it or has one object as a Parent Group.
  5. If you're using one of these triggers to activate other triggers SpawnTrigger OnDeathTrigger TouchTrigger CollisionTrigger InstantCollision CountTrigger InstantCount RandomTrigger AdvancedRandom EndLevelTrigger SpawnParticleTrigger , you've assigned other triggers to the right groups and/or marked those triggers as Spawn Triggered.
  6. If you're using one of these triggers CollisionTrigger InstantCollision CountTrigger InstantCount ItemEditTrigger ResetCollectibleTrigger SpawnParticleTrigger, the additional inputs (Collision Blocks, Pickup Triggers, Item IDs, etc.) exist and are working properly. Double-check that at least one Collision block is Dynamic.
coarse quest
#

I think you can try using a move trigger (target mode) to act as a position reset

slate garnet
#

I dont think follow triggers set themselves properly when a startpos is placed after they have been triggered, but advanced follow does