#Gameplay Objects 1

22 messages · Page 1 of 1 (latest)

silent sparrow
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uh before i start explaining sorry for using teleport portals, needed them so the player position wouldnt be affected cause i made some parts end a little high, so it hits the portals up top

1: Spider
Spider's unique mechanic of somewhat "teleporting" makes it really clean for high speed parts and is satisfying as well. I didn't choose cube or UFO because for a song like this the rush wouldn't feel as right as spider matches...

2: Wave
Wave is just a general choice if you want some more precise parts in your level, or even for a little bit of spam. Ball and Robot are both solid choices but they wouldn't really catch up to the song as well as the wave.

3rd: Ship
Ship is yet another gamemode that flows well with high speed songs. UFO and swingcopter are also good choices but they aren't as satisfying to play as compared to ship.

4th: Robot
Robot is a good way to end a level, it can be really clean and satisfying to pull off a jump, spider and swing don't really reflect it as much for the final parts

clever shoreBOT
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harsh timber
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I think the music is a bit offsync

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@silent sparrow

silent sparrow
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yeah i know

harsh timber
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Could you fix that ?

silent sparrow
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i could remake it

harsh timber
silent sparrow
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oh wait

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you mean like the video's audio?

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or the gameplay sync

harsh timber
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Bc the gameplay changes are kinda off

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Or did you change the music offset ?

silent sparrow
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nah

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i changed the speed

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sorry about that

harsh timber
silent sparrow
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oh

harsh timber
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Keep your gameplay basic for this exercise. Do not use any gameplay objects besides basic platforms/slopes, spikes, and the gamemode portals at the dotted lines. We want to see that you can use each gamemode for its unique functionality, and that you can explain why you chose each gamemode.

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-ex nw 1482786917979263229

clever shoreBOT