Creator
eeeeeeeefeeee (something like that)
Level Name
silent supernova (new name) old name: nevernova layout
Level ID
134955479
Description
i really need yall to help with fun gameplay, i struggle with this alot with my previous levels and tell me anything that doesnt feel fun/ bad gameplay and ill fix it. also can yall tell me the diffucuilty?
#silent circles inspired level (kinda)
1 messages · Page 1 of 1 (latest)
tbh i think this level is a well placed extreme, about the placement idk tbh. you should defenetly make sure that all auto sections work perfectly without any errors and i think the some parts are abit unbalanced... yeah cant really say much though is to hard for me
I think that the level is overall pretty great, you just need to make sure that the autos work well, some killed me a few times, also the first ball transform killed me as well quite a bit.
is that dual ball meant to be broken
okay it isn't it's just not properly setup
i really like the drop
i keep dying to this ufo 😭
nvm i did drop-100
@jade birch drop-100 real
something tells me that's now how you're meant to do the last ufo but
now im fairly certain this borrows gp from levels other than silent circles (that ship/ending cube looks very familiar)
drop is probably high-end hard demon? i mean it certainly plays like an older level on the hard demon list in that it's kind of thrown together
maybe i'm a sucker for levels made by creators who don't have a clear idea on how to build but i thought this was really fun
i will say if i hadn't added that teleport fix for the ball dual i would not enjoy this quite as much
if i pretend that first wave doesn't exist i would say the last ufo is the hardest part (if that is in fact how you're meant to do it that is kinda ridiculous)
also fixed spikes at the end :(
and now for the pre-drop...
2.2 ship physics grrr
wtf is this click
pre-drop not quite done but im counting it anyway
hold on im gonna check something
okay yeah this is a frame perfect on 60!
no wonder i hated this click
im gonna check #those cube clicks
these are both 2-frames on 60
i think? im not quite sure how frame stepper works honestly
OH BOY i have some thoughts about the pre-drop@jade birch
i beat a hard lvl with this same balancing the other week and i hated it
not that i hate this, there's just a couple clicks that kinda suck
this has a big learning curve (hence the attempts) and it took me forever to get consistent
i like the min ball part but i do with the timings were set up differently, i prefer dying to a spike than landing on a block and dying after and i'm not one for stacked orbs that you can't do double inputs for
the ship did get consistent i just have 10 years of legacy physics drilled in to my brain
i get what you're trying to do with #that ufo click but the way you've set it up made it very frustrating to time
if i had built this i would personally structure it like this
or maybe like this, fits the rest of the level better
i wish the camera was panned up after the portal at the minicume, kind of buffs that first click?
the base gp for the mini cube is very easy which makes those first two clicks and the triple spikes feel very out of place
i wish you could hold in tho the bit with the gravity portals but if you do, you won't make it past the spike towers after the pink orbs
call me crazy but i don't like this part very much
something about the ceiling being so close and the gap being so tiny
oh yeah you asked for help with making fun gp
avoid making rly hard stuff, build something that you're confident you can beat. that way it should theoretically be a lot easier to spot difficulty spikes and where you should make improvements
try some gimmicks when building as well when building
i fixed it in my new version!
il nerf the predrop a little
ill keep it a hard-insane demon
do you think i should nerf triple spikes?
i nerfed that too
i fixed that too
thanks for the feedback
really means alot taking time out of your day to play a level made by me
when i finish decorating you can be the first victor
-resolve
Request Resolved
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