#Gameplay objects 1

22 messages · Page 1 of 1 (latest)

wide oakBOT
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buoyant tangle
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What?

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Uuh

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I just spent 30 minutes writing ts😭😭😭

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And it got deleted

buoyant tangle
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-request

wide oakBOT
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<@&1407466007076798565>

Help Request

@buoyant tangle is requesting additional help - please see their original request [here](#1479396345134448810 message).

buoyant tangle
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What happened

fickle crest
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hi, i don't know who deleted it. But for gameplay objects 1 im pretty sure you need to send a video instead of text, let me know if im wrong

fickle crest
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ah yes

hollow blaze
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When you're done, send a video or a Level ID with your gameplay in ⁠exercises. For each gamemode, explain the following:
What properties of the gamemode made you choose it for that section?
What properties of the other gamemodes made you not choose them instead?

buoyant tangle
buoyant tangle
scarlet minnow
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Yup you did for too many emojis 🥀

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Here it is: you do need to send a video though.

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For the first part I chose ufo because i wanted the start to be snappy but still a little bit floaty. Also I think 3x speed suits ufo really well.

I didin't choose spider because i wanted floaty gameplay without many orbs or pads because i wanted it to stay pretty simple. If you dont use many pads spider gameplay cant be floaty because it teleports around platforms (sorry i cant write😭)I didin't choose wave because I its a very snappy gamemode but not floaty at all and I was looking for floatiness for this part

2nd Part.

I chose wave because i wanted snappy and very synced gameplay for this part. The music goes a lil diffrent (more snappy) and i wanted it to sync well.

I didin't choose ball because it just doesnt go fast enough in the air for a snappy Part. I didin't choose robot because it would be hard to sync a robot part to a fast paced music part.

3rd part

I chose swing because i wanted a really floaty part to the level and i think swingcopter is the most floaty gamemode. Also swing is kinda overhated and underrated.

I didin't choose ball because i think its more for a little snappy gameplay than very floaty.
I didin't choose ship because I don't want the part to have a high control gamemode for a floaty part.

4th part <too many emojis>

I chose robot because in the song there was a long note that could be a robot long click and i wanted a high control part instead of a floaty less controlled part.

I didin't choose swing because I didin't want a floaty part. Instead i wanted a high control part and robot suited the song better.
I didin't choose spider althought spider is very controllable for the player. I didin't choose it because i thougth that i wanted a highly controllable part where player can almost choose where you are in the screen. With spider you can only be in the floor or celing

(Yes i know i didint use basic enough gameplay but i really tried)

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-ex nw 1479396345134448810

wide oakBOT