#player rotation bug

1 messages · Page 1 of 1 (latest)

solar storm
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Title: object copying player rotation is bugging out

Description: I'm trying to make a copy of the original player cube in the reflection as shown in the video, however all the triggers seem to work fine yet the copy's original rotation seems to randomly change. It also never did this when I only had a single object copying the player's rotation, this only happened when I made more complex designs for the copy. First video shows the bug happening, Second video shows all the triggers and objects involved, Third video shows me replacing the transition, Fourth video shows me moving the trigger that copies the player rotation. I can also upload a fifth video which shows the bug not occuring on a single object if needed.

Attempted Fixes: Ive tried fixing the player's position into place before and after the transition, Ive tried focusing the rotation of the copy cube on a different object that also copies the players rotation which didnt work, ive tried messing with different settings in all the triggers, Ive tried moving the triggers to different places, and ive tried deleting the entire transition before the bug.

sterile sigilBOT
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Finding an FAQ based on your post info. Make sure to read the [channel FAQ](#1199510794111553686 message) for more fixes!

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`Triggers` FAQ

Having trouble getting a trigger to work? Make sure to follow these instructions.

  1. You know how to use the trigger that you're having trouble with (Otherwise, see Triggers 1).
  2. Your trigger isn't accidentally Touch/Spawn Triggered, Stopped, or Toggled Off, it is set to the correct channel, has the correct order, and targets the correct Item ID/Group.
  3. Your trigger's settings are modified from the default values so it can actually do something.
  4. If you're using one of these triggers Move (Target/Direction) GradientTrigger RotateTrigger FollowTrigger ScaleTrigger FollowPlayerYTrigger AdvancedFollow AreaMoveTrigger (ANY Area Trigger) CamStaticTrigger CamEdgeTrigger SongTrigger SFXTrigger (Proximity Modes), your Center Group ID only has one object assigned to it or has one object as a Parent Group.
  5. If you're using one of these triggers to activate other triggers SpawnTrigger OnDeathTrigger TouchTrigger CollisionTrigger InstantCollision CountTrigger InstantCount RandomTrigger AdvancedRandom EndLevelTrigger SpawnParticleTrigger , you've assigned other triggers to the right groups and/or marked those triggers as Spawn Triggered.
  6. If you're using one of these triggers CollisionTrigger InstantCollision CountTrigger InstantCount ItemEditTrigger ResetCollectibleTrigger SpawnParticleTrigger, the additional inputs (Collision Blocks, Pickup Triggers, Item IDs, etc.) exist and are working properly. Double-check that at least one Collision block is Dynamic.
solar storm
solar storm
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found out what was causing it, didnt know how to fix it so i scrapped the mechanic and used in a later part

distant sky
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i have this exact problem rn, can you tell what causes it?

solar storm
# distant sky i have this exact problem rn, can you tell what causes it?

Im not sure exactly how to explain it, but basically its because of the multiple objects in different positions. When I was bugfixing, I started with one cube, which worked fine, but then i added different objects with different rotations and positions and then it started bugging out. I still dont really know how to even explain the issue, i just know what happens to cause it.

ornate crypt
solar storm
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lemme try

solar storm
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do you mean changing the p1 to p2?

ornate crypt
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There is an option of the rotate trigger that allow you to copy the rotation right

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So

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You can use that, with the target of P2

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You’d need to be in dual mode though, that’s the only down side

solar storm
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that’s not an issue

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although i don’t think it would work

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because it’s not rotating bc of the player

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it’s affected by all the other objects in itself which is what i don’t understand

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but let me try

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yeah it didn’t really seem to work

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i know what’s causing it but i don’t know how to explain it

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i can show an example later bc i gotta go rq

ornate crypt
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Perhaps this might be a startpos bug

solar storm
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unfortunately it’s not i tried playing from the beginning too

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since i’m on my phone i’ll try and recreate it to show you what is causing it

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but that’s basically the bug recreated

ornate crypt
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I think sometimes it happens

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It’s more like an inherent bug of the follow mode of the rotate trigger

solar storm
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that’s what i was worried about

ornate crypt
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But I don’t think it happens too often

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Consider that if the set up is at the middle of the level

solar storm
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unfortunately it happens more consistently with more objects

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with my setup it happened pretty much every time and was never centered

ornate crypt
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On other videos, you use a start pos, so it can be because of level loading

solar storm
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could be although it happens in the editor as well with or without start pos

ornate crypt
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I guess you can add an extra rotate trigger

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To reset the position

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Set the time as 0

solar storm
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lemme try rq

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i gotta try later nvm i have to go fr

ornate crypt
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Sure man

solar storm
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be back in like an hour or so and i’ll let you know

ornate crypt
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Okay

solar storm
ornate crypt
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Perhaps

solar storm
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i was thinking about a fix like that but i wasn’t sure how to do it

ornate crypt
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Just make sure the player is on a flat surface

solar storm
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alright

solar storm
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@ornate crypt didnt seem to work for me

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i mightve done it wrong

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but i couldnt get it to work

ornate crypt
solar storm
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alr

ornate crypt
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Also every objects that is rotated is in a same group

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with the center object is the group parent

solar storm
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this seems good though

ornate crypt
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sure man

ornate crypt
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Not too sure if this makes the stuff better but try changing the rotate trigger into a spawn trigger

solar storm
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alright

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could i get the ID to your setup btw?

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js so i can compare

solar storm
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@ornate crypt im ngl you know triggers way better than me idk how to even make your setup 😭

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i js got home

solar storm
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alr cool

ornate crypt
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Okay can't send the ID because of the server block it for some reasons

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but yeah use this

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In there

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focus on how I used the black squared as the center of the parent group

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I think that can solve the rotation issue

solar storm
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alright ill mess with it

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i js now saw this

ornate crypt
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Okay

solar storm
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oh my god it works

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i js got into the level

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and replaced the objects with one of mine

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and it works

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im gonna study the setup for myself but tysm

solar storm
ornate crypt
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Yeah just use an object as a parent group

solar storm
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yeah it works perfectly

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i was able to integrate it into my level without any issues and it works great

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tysm

ornate crypt
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banger

supple badger
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-resolve

sterile sigilBOT
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Request Resolved

Please allow some time for a <@&674736554488627211> to provide XP.

dusty cairnBOT
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Added 500 xp to puddles16, they are now level 21 with 21,629 xp.

pallid gale
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wait worng person

dusty cairnBOT
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Removed 500 xp from puddles16, they are now level 21 with 21,129 xp.