Title: object copying player rotation is bugging out
Description: I'm trying to make a copy of the original player cube in the reflection as shown in the video, however all the triggers seem to work fine yet the copy's original rotation seems to randomly change. It also never did this when I only had a single object copying the player's rotation, this only happened when I made more complex designs for the copy. First video shows the bug happening, Second video shows all the triggers and objects involved, Third video shows me replacing the transition, Fourth video shows me moving the trigger that copies the player rotation. I can also upload a fifth video which shows the bug not occuring on a single object if needed.
Attempted Fixes: Ive tried fixing the player's position into place before and after the transition, Ive tried focusing the rotation of the copy cube on a different object that also copies the players rotation which didnt work, ive tried messing with different settings in all the triggers, Ive tried moving the triggers to different places, and ive tried deleting the entire transition before the bug.
(Target/Direction)
(ANY Area Trigger)
(Proximity Modes), your Center Group ID only has one object assigned to it or has one object as a Parent Group.
, you've assigned other triggers to the right groups and/or marked those triggers as Spawn Triggered.