#physics 1
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double send :c
the objects clip into each other / the player a lot
distance should be higher then i think
yea
also not sure where the ground is exactly since they seem to clip into that too attimes
i think itd be best to make them somewhat retain their shape when not being touched & on the ground too
that is a difficult part yea
@steady tartan
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the shape is really hard to do
my main issue rn is that the gradients arent consistent, but the nodes always make a square shape
i also had this same problem in the softbody that got in week 80 i think. just didnt record it
i know making it more stiff would work but im afraid that the smoothness wont stay
yeah its definitely a tough task
imo i would say, have some sort of diagonal part to the softbodies
like what i have now?
line thickness = relative strength of the force
so like the diagonal parts would push the top parts into position a bit, but not enough to make it a completely rigid body
thats just my guess though
i never ended up finishing my soft body project because of similar issues lol
my idea is to have an illusion of a square but the movements are controlled by a square behind it
so the square always comes back to just a square
collisions i couldnt do better they just didnt want to work
in the first bit im just alligning it sorry
@craggy cargo
it sometimes looks like the blocks stick to eachother, maybe increase neardist
theres aslo no ground
ah ok
@heady crow