#Quick layout playtester

35 messages · Page 1 of 1 (latest)

dim stump
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Creator: Outbreakss
Level name: Creo layout v1
Id: 134162842
Description: I need someone to play test what I have so far, so I can adjust the difficulty if needed, and if it is fun. Tell me what difficulty you think it is

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-request

warm peakBOT
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<@&1421945606733041685>

Testing

@dim stump is requesting additional help - please see their original request [here](#1475250443901735043 message).

dense wagon
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Pretty cool and chill

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This part may need to add spikes below so they know not to land there

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This also kind of weird cuz you have to spam, then to kinda precise black orb

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I feel like wave part is much harder than rest of level

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Also some slope jumps are kinda precise

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I’d say level is around 7ish stars excluding wave, wave is around med demon

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Also the transition into the wave is a little word

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Weird

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You might want to fix that as you have to do this weird little click to enter

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Also transition into ufo is kind of weird

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If u slide, you just die when u hit the portal so maybe give some free space before u hit the ufo portal

dim stump
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Thanks for help!

dim stump
dim stump
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@dense wagon

dense wagon
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hmm

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it honestly depends on how long you want the level to be

dim stump
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Np. GEODE IS BACK

dense wagon
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If its an XL, the beginning is prob fine if you structure and make timings a little tighter

dense wagon
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LETS GOO

dim stump
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ejeurueuueieeEUEUE

dense wagon
dim stump
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Ok

dense wagon
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Also the one robot jump you can prob nerf a little

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If you want to make harder just extend the section so you need a bunch of precise clicks

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for robot at least

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Rn i'd say around easy demonish diff

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throughout the level

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its a lot more balanced too so good job

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I don't really think it needs to be buffed in the beginning because its like semi-precise, you can have later parts carry the diff