#RandAdv trigger repeating outcomes!

15 messages · Page 1 of 1 (latest)

swift anvil
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Please watch the video attached down in this thread. TLDR after the AdvRand trigger goes through both of the scenarios, it stops the variation and gets stuck on the last object. I tried replacing it with a Random trigger but the same outcome happened.

hazy rootBOT
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@swift anvil

Edit your message to follow the EXACT format below, labels included.

#1127097880189083758 format

  • Title: Make a short title that explains what bug you're having.
  • Description: Describe the bug and provide context, images, videos, or level IDs.
  • Attempted Fixes: Explain what you've tried doing to solve this issue. You should also see the [faq post](#1199510794111553686 message) in this channel.) If you're providing a solution, explain the solution that worked for you here.
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`Triggers` FAQ

Having trouble getting a trigger to work? Make sure to follow these instructions.

  1. You know how to use the trigger that you're having trouble with (Otherwise, see Triggers 1).
  2. Your trigger isn't accidentally Touch/Spawn Triggered, Stopped, or Toggled Off, it is set to the correct channel, has the correct order, and targets the correct Item ID/Group.
  3. Your trigger's settings are modified from the default values so it can actually do something.
  4. If you're using one of these triggers Move (Target/Direction) GradientTrigger RotateTrigger FollowTrigger ScaleTrigger FollowPlayerYTrigger AdvancedFollow AreaMoveTrigger (ANY Area Trigger) CamStaticTrigger CamEdgeTrigger SongTrigger SFXTrigger (Proximity Modes), your Center Group ID only has one object assigned to it or has one object as a Parent Group.
  5. If you're using one of these triggers to activate other triggers SpawnTrigger OnDeathTrigger TouchTrigger CollisionTrigger InstantCollision CountTrigger InstantCount RandomTrigger AdvancedRandom EndLevelTrigger SpawnParticleTrigger , you've assigned other triggers to the right groups and/or marked those triggers as Spawn Triggered.
  6. If you're using one of these triggers CollisionTrigger InstantCollision CountTrigger InstantCount ItemEditTrigger ResetCollectibleTrigger SpawnParticleTrigger, the additional inputs (Collision Blocks, Pickup Triggers, Item IDs, etc.) exist and are working properly. Double-check that at least one Collision block is Dynamic.
swift anvil
hazy rootBOT
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<@&1422239416323412098>

Testing

@swift anvil is requesting additional help - please see their original request [here](#1474893633957138623 message).

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An error caused the execution of the custom command template to stop:
Failed executing CC #182, line 33, row 3: executing "successMessage" at <addReactions "Checkmark:414518010288668672">: error calling addReactions: HTTP 404 Not Found, {"message": "Unknown Message", "code": 10008}

33        {{addReactions "Checkmark:...
34    {{end}}
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Request Cooldown

This command is on cooldown. You can request help from <@&1422239416323412098>s <t:1771713163:R>.

thorny tundra
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Is the trigger set to multi activate?

storm lantern
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i suck at trigger work i cant explain this

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i dunno how this even works

swift anvil
swift anvil
thorny tundra
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How are you activating it?

storm lantern
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ok i cant explain this but i hope others will figure this thing out