#gameplay objects 1

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gentle rose
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  1. used cube because it lends itself well to the gravity pad bounces right before the drop. spider seems too snappy, and ufo not snappy enough for the rising energy
  2. used ball because i didn't want to transition to a gamemode with air control this early on. robot is too similar to cube in its controls, and wave is too different
  3. used ufo because i wanted to switch to a gamemode with air control. the bounciness of the song feels like the bounciness of the ufo. swing is too similar to ball, and ship isn't bouncy like the ufo is
  4. used swing here because i felt like it was too early to switch to a gamemode without air control (that can happen at the end of the drop). i used orbs and pads to make it feel bouncy like the ufo.
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obsidian sky
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-ex nw #1467918453469085780

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