- used cube because it lends itself well to the gravity pad bounces right before the drop. spider seems too snappy, and ufo not snappy enough for the rising energy
- used ball because i didn't want to transition to a gamemode with air control this early on. robot is too similar to cube in its controls, and wave is too different
- used ufo because i wanted to switch to a gamemode with air control. the bounciness of the song feels like the bounciness of the ufo. swing is too similar to ball, and ship isn't bouncy like the ufo is
- used swing here because i felt like it was too early to switch to a gamemode without air control (that can happen at the end of the drop). i used orbs and pads to make it feel bouncy like the ufo.
#gameplay objects 1
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You aren't allowed to use orbs, non-given portals or pads in this exercise
-ex nw #1467918453469085780