#Gameplay Objects 1

11 messages · Page 1 of 1 (latest)

ripe tinsel
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132584319

Section 1. I used UFO because the song is very energetic and danceable, so hopping through the first part seems fun

Section 2. I used the ball so that you can click along to the "hup"s in the background. On the other hand, I did not choose wave because i think wave should be used for more intense parts/songs.

Section 3. I went with the ship portal because flying seems fitting for this part

Section 4. I chose robot because i want the player to jump during this part, and it's a fitting gamemode for when the song is deescalating. I don't really see a way the spider gamemode could be used during this part, because the ball-like playstyle is better for mid-level

drowsy tundraBOT
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mighty patio
drowsy tundraBOT
mighty patio
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Sorry for the ping, misclick

mighty patio
ripe tinsel
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Revision!

Section 1. I used UFO because the song is very energetic and danceable, so hopping through the first part seems fun

Section 2. I used the ball so that you can click along to the "hup"s in the background. I chose ball over the other 2 gamemodes because of its click-based playstyle. Additionally, I think gamemodes wave should be used for more intense parts/songs.

Section 3. I went with the ship portal because i've already used the UFO gamemode for the first section, and because I prefer the hold-based playstyle of the ship gamemode rather than the click-based style of the swingcopter.

Section 4. I chose robot because i want the player to jump during this part, and it's a fitting gamemode for when the song is deescalating. I don't really see a way the spider gamemode could be used during this part, at least not without some orbs and pads

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-request

drowsy tundraBOT
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<@&1407466007076798565>

Testing

@ripe tinsel is requesting additional help - please see their original request [here](#1467471841386827868 message).

mighty patio
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-ex pass #1467471841386827868

drowsy tundraBOT