#Balancing
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@broken linden is requesting additional help - please see their original request [here](#1464346840173514893 message).
It's pretty balanced but in the ship you don't have time to react
I love the fact that you kinda go in reverse and need to remember the correct path
a lot of potential with that rewind thing
about balancing theres nothing too notably bad about it
but i can see a lot of potentials from the gimmicks
the last spider part needs some more gameplay tho
it feels kinda empty
i think adding gp sections for both up and down could work
and i also think that the last part can be a little randomized yk
oh yeah the deco does feel a little empty and messy
thats all
Im gonna add spikes to the spider part that aren't for the memory, so It is less empty and more challenging