Inspiration: SUPERHOT
Explanation: A Level where you have to complete a medium hard platformer where you dodge a bullethell. (horizontal and vertical Level design)
Mechanic: To not make it a extreme demon you have a limited use ability that slows time (time warp trigger) down via Player 2 jump and each level has a diffferent amount of uses.
Introduction: A easier type of level where you complete basic platformer with a bullethell with unlimited uses of time slowing.
Loop: The player has a powerful ability, but still needs to time and strategically use the abilty in different scenarios. The level should also have a difficulty setting for hardcore players and beginners.
Why: The player needs to be tactical about when to use the time slowing ability and because of the difficulty meter it makes it more open for less experienced players to give the level a try. It just makes the level not too difficult but still a challenge.