#Layout for a collaboration
75 messages · Page 1 of 1 (latest)
i'll go more into detail in a bit but my first concern is how you have to spam immediately after starting the level
Yeah lol
Wave too some are slidable and some not, you should make that clear or remove slidability
Otherwise the wave becomes much easier than the to
UFO
Especially and 29-31 transition you need to make that clear so people can read the level
You go above the spikes lol
I missed that at first as well
thats what i was referring to
nah it's all good
im not bashing you
it jujst seems frustrating
33-35 is much harder than rest of wave
67 make the spider portal visible???
33-35
oh that gravity portal is DEVIOUS
68 why did you make blocks disappear, especially during a transition
i think uyr using 2.1 percentage calculation
thats like
10% only
oh yeah that yellow glow on this is like
not needed at all tbh
it just messes the player up
at least for me
those 20 billion deaths after was js because i forgot how to clip
layouts are meant to look plain
the only thing you could add to layouts are indicators what to do
like
if its a part where the stuff appears
maybe moving platforms
pre-straight fly ship part actually looks clean though
after the spider
looks really nice
it looks alright though
it's like
maybe the
2x wave
like
around the saws
is a bit too long?
uhhh better if i just show you
it just goes on and on on and on and on
sorry that the saws r so dark
but i cant see anything on this so
i had to go to layer 1
to show yo uthis
96 don’t cover the ship portal with the blue one
oh yeah this too
do not
How exactly do you expect me to wavesoam that fast