#Hey im trying to make a good layout I need playtesters thank you!
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@dusky stratus is requesting additional help - please see their original request [here](#1456023668118257797 message).
Btw is unlisted
If you hit this jump and the yellow orb too late,you will hit both pads at the same time making you fail.Consider fixing that.
what difficulty is it supposed to be?
You can skip this click,and a bunch of other stuff in the first spider
(Ik not really a pro, but id like to help still)
Hi, so, I playtested your level. I would like to point some inconsistencies with difficulty. But thats not the issue. The first spider part is pretty buggy, with a ton of skips, and weird orb/click timings. After that it flows pretty fine, until you make a couple of blind jumps (where you cant see the jump until its too late) you see, as a creator, you already know your level through. But for someone random this isn't that sightreadable. Also, the duals are unnecessary hard IMO, but the swing copter and the ship parts are a mess. Consider making them more structured, don't just spam saws. Overall, a good layout if you fix all the weird and unsightreadable parts!
Difficulty rating is around 4-5 stars id say
This level has a LOT of skips since it lacks structuring to enforce various clicks.
Exactly
It is kinda hard to judge difficulty and balancing because of that
I think you intended for these scaled up spikes to block exiting,but because of the way the games hitboxes work you can just bypass them in ceirtan spots,like in the second image
Would also recommend putting some more time to react this transition
BTW duals transition with zoom is kind of rough too, but I enjoy the idea of a camera turned 90°!!
With some fixes this layout can turn out great :)
Good luck!
I agree,this just needs proper structuring and it will be much better
@silver talon where are the blind jumps will you provide images please?
i was sleeping, sure, wait a second and ill send
. did you delete the level?
i cant seem to find it
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