Name: Impostor Protocol
Song: Among Us by Ipsiom (Newgrounds)
Description: This is a massive team project that begins with nothing built yet. The plan is to create a level that blends sharp gameplay, synced effects, background animation, and short cinematic moments using triggers and object movement. The theme leans into a tech-spaceship style with tense energy and clean visual design. Since we’re starting from zero, every builder will help shape the direction. We’re not rushing this — we can take 2+ years (or even longer) to finish, because the goal is quality, creativity, and making something that feels truly finished and impressive. If it turns out as strong as we hope, it could be sent for rating, and maybe even earn one. There will also be a creator dedicated to the final endscreen so it feels complete.
Difficulty: Insane - Easy Demon
Gameplay Style: Cube → Wave → Spider focused, with tight sync, event-driven gameplay, and high-energy drop sections balanced with atmospheric build-ups.
Team Size Estimate:
🎮 8 decorators (tech or glow experience preferred)
🧱 6 gameplay creators (good at structuring full sections)
🧪 5 playtesters (consistent feedback + bug spotting)
⚖️ 3 balancers (gameplay difficulty smoothing, 3 total)
📊 3 gameplay difficulty balancers (separate from decorators, focus only on difficulty balance)
🔍 3 playtest reviewers (to summarize feedback from testers if needed)
🎨 1 endscreen designer (dedicated role)
and maybe 5+ Cutscene makers
(more roles in server DM me)
(Total: 27+ people, can grow if needed — true mega collab energy)
Extra Needs:
• People who enjoy effects and animation are especially welcome
• Strong music sync understanding helps a lot
• Communication and patience are key since this is long-term
• Everyone gets credit for their section of work
Goals:
• Build a full quality layout
• Create decoration that feels clean and intentional
• Add effects, animation, and mini-cutscene moments
• Make gameplay exciting but fair
• Polish the level for possible rating submission
• Finish with a clean endscreen
Appeal: This collab is for creators who like levels that feel alive, detailed, and satisfying to look at and play. You’ll have freedom to create, but with a shared direction so the final result feels unified. Since we’re giving ourselves years to work, this is a place to put your best ideas, experiment with triggers, and build something memorable. If the level succeeds, everyone involved gets to say they helped make something big and meaningful in the GD community.
Extra Info: The level will be the whole song and will be in a server new which is still in the making And i will also deco and create gameplay for the level And have some models you guys can get insp from or use Thanks
The Server link is On my Bio