#Playtest / / make sure not free demon
47 messages · Page 1 of 1 (latest)
oki
I just got done playing through it
you beat it?
I did a practice run of it\
ohh alr
the level is very unbalanced
so what are your thoughs?
alr.
and not easy/medium demon if that's what you were aiming for
some timings are near-frame perfects while others are completely free
hmm ok..
there's also some off-screen gameplay like in the wave
it's hard to see where you're going
yeah ik I didnt make that
and in the cube too
it was another person
which part?
like you have to jump over a triple spike and then hit a dash orb upwards
after coming out of a wave part
you fall all the way down
first of all don't make the gameplay go up and down all that much, it avoids off-screen clicks or people not knowing where to look
mhm.
second it should be way more balanced, some of the timings belong in top 100 extreme demons while others are just free
kk
let me play through it again for something else
alr
the spider parts are always straight corridors, you can make it more interesting by making the distance between each platform vary
ik but I was just trying to make it easier
but alr alr
also all the spider gameplay was only clicks from the ground and no orbs or anything
the ufo part has way too many black orbs
its very confusing and especially very hard to get into the ship portal after
I like the second to last wave part a lot compared to the rest
and some of the gameplay is pretty intriguing and it also goes well to the song, speed changes were used correctly too
@forest notch the main flaw about this level is a clear lack of playtesting
every time you or your team add something new to the level, test it to see how playable it is
take inspiration from your favourite levels if needed
kk thx