- The colors and glow of the level are very dark, and the level looks very static.
- I would increase the brightness in HSV, or use the same color but lighter, or perhaps increase the opacity a bit. For the second problem, I would add several pulse triggers, move triggers, color changes, and some shaders and background effects so it doesn't look so static.
- No because it needs triggers and edit object button tab, so no
#Improving a Level
9 messages · Page 1 of 1 (latest)
can you explain why those are issues the creator should care about?
@distant elm
"Improving A Level" Pending Completion
We need a bit more time to decide if your post passes or not.
Well, the first problem would be the player's visibility, as it could be difficult to see spikes or any other obstacles. The second problem would also depend on the desired difficulty level, although it's not a problem that many would consider very relevant, since the movements and effects could make the level seem more difficult, leading the player to believe it's challenging. That's my opinion, anyway; I don't know what you all think.
i care more about your opinion here actually
the point of the exercise is to justify your opinions
well thats my opinion
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