#Improving a Level

9 messages · Page 1 of 1 (latest)

distant elm
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  1. The colors and glow of the level are very dark, and the level looks very static.
  2. I would increase the brightness in HSV, or use the same color but lighter, or perhaps increase the opacity a bit. For the second problem, I would add several pulse triggers, move triggers, color changes, and some shaders and background effects so it doesn't look so static.
  3. No because it needs triggers and edit object button tab, so no
unborn patrol
white turtleBOT
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@distant elm

"Improving A Level" Pending Completion

We need a bit more time to decide if your post passes or not.

distant elm
# unborn patrol can you explain *why* those are issues the creator should care about?

Well, the first problem would be the player's visibility, as it could be difficult to see spikes or any other obstacles. The second problem would also depend on the desired difficulty level, although it's not a problem that many would consider very relevant, since the movements and effects could make the level seem more difficult, leading the player to believe it's challenging. That's my opinion, anyway; I don't know what you all think.

unborn patrol
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i care more about your opinion here actually

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the point of the exercise is to justify your opinions

distant elm
white turtleBOT
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@distant elm

"Improving A Level" complete!

Orbs +100 points (+0 from your streak).
WeeklyWarrior 0 more required exercises for Grade 1.