#I need someone to test the layout of my level !

73 messages · Page 1 of 1 (latest)

median gazelle
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Creator:Neolithe
Name: Stunnel
Id:128496470

slender hamlet
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here

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buns

median gazelle
ember hinge
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blind jump

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ball part is stupidly harder compared to everything else

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horrible transition

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arrow isnt even visible ingame

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gameplay isnt even interesting at all

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its just copy and paste

median gazelle
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I thank you for playing and also giving reviews. I will try to do better

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the almost invisible spikes are made on purpose, and also when I tested in practice it is the wave that I found the hardest how is that done

median gazelle
# ember hinge blind jump

I redid the level trying to improve the gameplay and balance the difficulties or at least I increased the difficulty
ID: 128578616

split fossil
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I dont think having the spider pad take you to a blind jump is the best choice

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since the rest of the gameplay that follows doesn't need the extra space you created here

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so you could lower this part down so the player better knows whats ahead

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At the start, the moving platform isn't bad. However, I would telegraph where it is going for the player

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You can also lower the blue platform with the gravity pad to help the player see what is coming next. Originally it was also a blind jump

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Here the yellow pad is also blind so the player may buffer the input out of panic, not that it would kill them. Regardless, I would once again either move it to a position where the player can see it before hand or use some indicator reassuring the player they will be fine like the arrow I added

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Same goes for the yellow portal since it too is a blind jump, by adding another indicator the player can assume they need to jump off screen to survive

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If you are going to do a blind transition like this, I would also recommend you don't add a threat.

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This here is also a poorly executed transition, because there is no need to increase in elevation, you could have just kept the ufo and speed portal where you would enter the teleporter. The biggest difference that would make is that the player will know what mode they will be in and see the obstacles before hand

ember hinge
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I agree with what miner says here @median gazelle

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its important to note that blind inputs doesnt make a level hard, just annoying

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because having to make an input to an obstacle you cannot see is just frustrating

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it may not be an issue to the creator since they know the core gameplay, but to the people playing this its unfair since they dont know the core gameplay its hard to learn from this type of gameplay

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id also like to ask, what is the intended difficulty here?

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because this level is also very, VERY unbalanced

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the first part feels like a harder difficulty

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but the drop and afterwards just straight up feels like a hard demon

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and then it suddenly turns to 5 star gameplay with the wave

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and then back to demon diffuclty gameplay with the ball

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the orb chain here is heavily inconsistent because depending on where you hit the portal the ball can go off route and not have enough trajectory to hit the orbs

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also, please avoid gameplay like this (ones that involve hitting 5 or more orbs)

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if youre planning to stack portals on each other, make sure that ALL OF THEM are visible

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because you CANNOT see the gravity portal here

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forcing the player to make an input AFTER mirroring them is also not good

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because when hitting a mirror portal your whole screen gets inverted for some time making it very hard to see the gameplay after

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so this is basically just blind gameplay

ember hinge
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  1. nerf these parts
  2. make sure that all stacked portals are visible
  3. fix all bad transitions
median gazelle
# ember hinge my suggestions: 1. do what miner says here (and all their suggestions too) 2. fi...

Thank you to the miner and MCA for your valuable advice and comments. but the blind jumps at the beginning are part of how I want the entry to be. so like the miner said I'm going to put indicators here and there to reassure the players.

this incoherent part is the first one I did when I started GD so I don't like to touch it too much, that said, you're right, it's "inconsistent" and really hard when you're not familiar with it, a bit like the one at the end, I'm going to watch it again

Ah always transitions, that's really my problem, the vast majority of my transitions are sort of rubbish and always surprising the first time

also the ship mode is not great because of its contrast with the other parts to hear your words so I will retouch that too

I will put certain platforms on certain parts in order to reassure the players

the answer to your question, I know too much but I know that it will be easy madness-demon as that is where the majority of players and I myself are located

river adderBOT
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Added 100 xp to rowlexgd, they are now level 25 with 30,935 xp.

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Added 300 xp to mineracy, they are now level 9 with 3,509 xp.

errant isle
median gazelle
split fossil
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I just want to make sure that the level is updated and or that I have the correct version of it

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this is how the begining starts right?

ember hinge
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think the id is this one 128578616

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ok this is much better than before

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first issue i see here is the lack of indication on where this is supposed to go

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yes, i know about the spikes but

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something like this would be nice

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the spikes below the green orb is positioned too close

split fossil
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This is so much better! I love this much more already

ember hinge
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next, here. First thing i noticed is that the top part is out of bounds at first

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until, of course you reach it that is

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now what im trying to say is that since the player cannot see the top gameplay at first. I think we should compensate them by giving a safe platform that gives them time to react

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this is also to prevent them from dying if they hold the orb

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the red orb down here is also not visible sadly

split fossil
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I don't mind this teleporter bit, but I'd recomend to move the second teleporter and everything that follows below the initial height you gain like in the screenshot I sent

ember hinge
split fossil
ember hinge
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as for the gameplay, its harder at times. But its a balanced 7-8 star

split fossil
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This also may be a nitpick, but this part before the ball feels really underwhelming because the intensity doesn't match the song

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so I like the dash orb before it, but maybe consider building the sped up gameplay around the red line indicating the drop start in the song

median gazelle
median gazelle
median gazelle
median gazelle
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unlike previous times this time there are only a few touch-ups to do and finally no criticism on any of the transitions I didn't believe it anymore. I thought you were going to talk about the end wave but no, it reassures me