1st part i used the flip gravity portals to make the whole gameplay, thanks to the gravity flip it made it fun to create and challenging too, then used the x3 speed at the beginning and the gamemode as well to make the gameplay more fluent (this in every section, speed change at the beginning). i used the orbs to sync the music especially at the deep sounds drops so it fits very well, then a fire orb at the end to do a good transition. The 2nd part i used the mini portal to make it sync with the music for a really small section for the pitch voice uwu thing that i think fits quite well. i used the orbs to make a good gameplay variation with sync music, then a yellow orb at the end of the section synchronizing with the scream. The 3rd section was a straight fly part that ive made harder with the reversed screen to make it smoother when i was going to the last section, that i think fits well too since i dont really like overusing it. with the orbs to get to the other spike section and sync the music with the last orbs, especially the pads doing the transition to the wave. On the 4th part i really didnt know what to put so i did a simple wave gameplay trying to sync the best with the music, using the double gamemode portal to make the spam better and to allign it i simply waited for it to go to the top but i think it came out pretty good, and a little wave spam at the end.
#Gameplay objects 3
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Before I get into the think of it, quick reminder that the orbs are irrelevant here. Anyways, your explanations for multiple of the portal usages doesn’t explain why it’s the right choice regarding the music. For example, your explanation for the flip gravity portals is that it makes the gameplay more fun and challenging, or the mirror portal because you didn’t like overusing. Try to really concentrate on the music, not your personal preferences.
-ex nw #1437144810984308838