#Particle trigger wont stay on a certain value

21 messages · Page 1 of 1 (latest)

azure hatch
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Description: When in the editor the particle trigger will start as soon as you enter the ship but playing the level will cause it too uncheck the animate on trigger and animate active only boxxes when going back into the editor.

Attempted Fixes: Changed out group ids was all I can think of. I have no idea wtf is happening :(. (Please don't cancel my post Mr. Bot man I followed your fucking format now).

ripe veldtBOT
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`Bugfix` FAQ

Having issues with a bug in your level? Be sure to follow these instructions.

  1. Identify the issue and describe it in clear terms. FOR EXAMPLE: Instead of saying "This trigger isn't working", say "I am trying to make a Double Jump system, but the Touch trigger isn't activating when the player clicks."
  2. Reproduce the issue in a separate level. Isolate it and find a way to recreate it consistently.
  3. Analyze the issue by looking at the component parts in it – gameplay, triggers, etc. – and seeing which part(s) cause the bug when put together.
  4. Fix the issue by removing or reworking the component parts that cause it.
  5. Double-check that you've solved the bug.
chilly sapphire
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looks like some sort of save corruption?
can you replicate this in a level copy?
in a blank level?
in a level where you paste this segment in?

dawn badge
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This has happened to me with the same settings before

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I’m pretty sure you’ll have to find some sort of workaround

azure hatch
chilly sapphire
azure hatch
dawn badge
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what I meant with workaround was something along the lines of what enlightenment suggested

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as far as I know there isn't a quick fix for this

chilly sapphire
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i don't remember which is which, but toggle probably disables particle generation, whereas alpha just affects visibility.
use these to control how your particles appear

azure hatch
azure hatch
tulip gullBOT
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Added 300 xp to enlightenment, they are now level 16 with 12,451 xp.

azure hatch
chilly sapphire