#Analyzing a Level
22 messages · Page 1 of 1 (latest)
may i suggest you elaborate more? “some 2.1 level” really is not much detail
how would modern make the level fit more, or make it less flashy?
and why does the flashiness matter?
we need to see why you think something
so its distracting?
how does that hurt the creator’s vision for the level?
what if they want it to be flashy?
how would i know if they wanted it to be flashy
if you read the instructions
i did
silent oppenheimer?