#Making Fast Gameplay

1 messages · Page 1 of 1 (latest)

worn scarab
boreal island
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one thing i would suggest for the ball and spider is to have more moments with rapid click patterns

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that will help with intensity

worn scarab
boreal island
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Intensity is relative

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You're already in 4x speed for this part

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If you want to make it feel faster you need to do more than just 4x speed

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The biggest issues are with the ball and spider btw

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But I think you could do more with the wave (e.g., gravity changes would force the player to change how they approach it which is more engaging)

worn scarab
boreal island
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Sounds good

worn scarab
boreal island
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Rewatching again, you may also want to reconsider some gamemode choices (notably ball and robot) since they just cannot allow for fast, snappy movements at all

boreal island
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Also if your next submission is still a needs work I would suggest working with a different song

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otherwise you wont rly be learning anything

worn scarab
boreal island
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As for what you do with them, your choice

boreal island
worn scarab
boreal island
worn scarab
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Also I realise the more intense I try to make the gameplay, the more black orbs I need, but they seem to work fine as quick movements

boreal island
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Robot will always have an upper limit on how fast you can make the gameplay

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Because you have to hold

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So holding into an orb means holding into a very quick release which is awkward

boreal island
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Your choice, again

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But I just wouldn't recommend robot

worn scarab
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Oki I’ll try my best :)

boreal island
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You got this

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Just make sure you're intentional with these choices ofc

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also oops i kept saying "work with a new song" but forgot I didnt actually update the exercise so you can do that lOL

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ill do that soon

worn scarab
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Also in the meanwhile can you mark my “fixing gameplay bugs” exercise? It’s been up for some time

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Because I think I got it

boreal island
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Cant open the game rn but ill ask someone to do it asap

whole heronBOT