#Gameplay objects 1

1 messages · Page 1 of 1 (latest)

unique quail
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Id: 126006772
So I picked the spider because it allows for high cps gameplay without it feeling forced.
The ball because it's just pretty easy to make gameplay for and it's not that dissimilar from the spider so it's not a huge shift in gameplay mid drop like if I would have switched to the wave for example. (And it's also very bouncey which is fun)
I picked the ship literally just because it's the easiest gamemode to make basic gameplay for.
And I picked the robot cause it's the most consistent option out of the gameodes for the ending (UFO and swing are very based on the timing of clicks from like 5 seconds before the current one)

zenith bay
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otherwise everything is great :)

unique quail
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Yeah, the ship is just a very smooth gamemode that also just requires less cps and I didn't want to make the entire level just really cps based so I wanted to switch things out, as something like the UFO would just be the same type of gameplay as the spider part

zenith bay
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excellent :)

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-ex pass 1417039357218525290

mighty bearBOT
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@unique quail

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