The Base Idea is that youre traversing an unknown ocean and the level gameplay bases around dangers people on ocean encounter like fog (making the level hard to see) Thunder (lighning strikers that kill you) wind and hails that make you extremely slow and the hail kills you.
One of the Secondary ideas would be that the level is random so you can never expect whats coming, but still making it slow enought so you can react to the gameplay.
The level would have a slow and chill song but atmospheric yet focusing on the Quality of the deco and gameplay that would be an medium to easy demon.
#A Level Plan
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can you have more than one secondary idea? and also rank them based on how crucial they are to the level
also include your priorities (pick two of quality, optimization, or time)