- Ship - Despite lasting for only 1/2 seconds I felt the ship best fit the beginning vibe: it can be floaty and powerful when used with orbs
- Cube - I felt the cube was pretty versatile in doing both snappy and flowy movements here
- Robot - It only lasted a second but I felt it was perfect for emphasizing the short and long notes
- UFO - From here going the pitch was higher so I opted for a more floaty gamemode that was still snappy
- Ball - The singer was smoothly transitioning from note to note so I thought the ball would be able to reflect that pretty well
- Ship - The singer was holding notes a bit longer so this part needed a more floaty and smooth vibe.
#Using Gamemodes
1 messages · Page 1 of 1 (latest)
Love the rationales, however I'd personally try to use the unique properties of each gamemode more
like, the ball part is basically all orbs so with a few
you could switch it out for p much any gamemode with no consequence
its better with the other ones (besdies robot) but just keep that in mind