#Dual Duel Beta Completed

20 messages · Page 1 of 1 (latest)

pastel hedgeBOT
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@verbal blade

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verbal blade
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@astral scroll

astral scroll
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Sorry for the late response. I can't compare it to how it was before obviously, but I can tell you my first impressions. I played it over twice and my take is that this is mainly an easy demon with a decent amount of chokepoints, especially in the dual. The dual was definitely the hardest part of the level, but there were some other really hard clicks like the spider at 42% and the final wave part. Below is my list of things that should be looked at, as well as some suggestions for certain parts. I personally feel like this would be fine as an easy demon, but you should definitely buff the level more if you really want it to be medium/hard demon. Just make sure to change up some of the gameplay structure when needed so that it doesn't feel forced y'know?

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Low Priority:
22% - green orb is kinda blind, hard timing
24% - something you’d see in a memory lvl, not sure if that’s what you’re going for but it doesn’t really fit (unfair)
28% - movement could be earlier

High Priority:

  • 42% spider - way too difficult for even hard demon (almost instant double click into another precise input)
  • 44% ship - black orb -> purple orb pretty awkward. You also have to do a pretty precise hold-release out of the purple orb just so you don’t die
  • 50% wave - difficult for hard demon
  • 71% dual cube: first jump could use some H blocks, pretty precise slope jump
  • 73% dual cube: yellow jump orb requires a micro click so you don’t make the other cube die
  • 76% dual ship/ball: hard to tell that you’re supposed to hold the black orb. Holding on the black orb makes the bottom cube jump and not the top one, which I didn’t even know. I assume it is intentional, but I don’t know how you’re gonna convey that idea so that it’s not frustrating to learn.
    *This first dual is just wonky in general, especially the ship/ball
  • 84% dual ship: gaps could be a bit wider
    *The rest of the level is actually pretty balanced to a hard demon, I would just suggest nerfing the final wave
verbal blade
# astral scroll Low Priority: 22% - green orb is kinda blind, hard timing 24% - something you’d ...

73% and 76% is intentional. For 76% i'll add some text saying (hold!) or smth like this, now i don't know. Now It may seem quite confused as a part because of the many portals; I will put them invisible (as they should be) and I hope you will automatically understand what you have to do.
Is 50% really so difficult? I played several medium demon and many have a spam-wave like this, perhaps even more difficult.

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for the rest i'll try to fix it

astral scroll
# verbal blade for the rest i'll try to fix it

For the 50% wave, maybe I shouldn't have said it's difficult for a hard demon, but definitely for a medium demon. After inspecting it again, the gaps don't look that tight, but you also have to remember that it's in 3x speed, which makes it more difficult. Even you have have seen those kinds of parts in medium demons, it doesn't necessarily mean that it's balanced to the rest of the level. And this isn't a wave-based level either, so I would err on the side of caution with this. But asides from the things I already mentioned, the level itself is pretty fun. I look forward to seeing the updated layout when it's finished. Good luck ✌️

verbal blade
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if you want to play it, it's the same id

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123835335

astral scroll
# verbal blade i think now it's finished. I've fixed all the problem you said. for the memory p...

Aight I just played it. You fixed a definitely fixed a decent amount of the issues, like that spider and ship in the 40s and I think the wave at 50% as well. The ship/ball at 76% is still weird, but the change you made does provide more clarity. All of those changes are really good. However there are still some things that were left out, like the first jump at the dual cube. Either add H blocks or nerf that jump entirely. The rest of the first dual has mostly gone untouched, and though you've said that it was intentional, the yellow orb at 73% is still way too difficult. You should try to find a way to keep the gameplay the same while not requiring a micro click. That's about it really.

verbal blade
astral scroll
verbal blade
astral scroll
# verbal blade I updated it! now it should be more complete

You added H blocks which I appreciate, but if I'm being honest this dual is just very awkward and doesn't work well. The jump at the 73% yellow orb has still gone unchanged, maybe you could move it so that the top player can hit it earlier so the bottom player doesn't jump at the same time. Additionally, the ship/ball needs to have better indication for what you need to do. You'd have to move things around to make it work better. Those are the biggest issues with the level by far. If you could fix those, then it would be much better.

verbal blade
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if you want, you can give me your gd username and i'll put you in the playtester section in the end screen

verbal blade
astral scroll
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That's fair. I honestly think the best action going forward would be to replace that part, just because the way it works is kinda broken. I know you're trying to go for a more difficult level, but I wouldn't want you to sacrifice the playing experience just to add difficulty. That's the issue that most difficult level face. I'm glad I could help out though. And I appreciate that you were very receptive to my feedback and open to change as well. My tag is Eskim07 if you want to credit me. Good luck on your future plans 🫡