I decided to go for ball for the slow beginning, and have a cube part for the quick inputs, before doing a quick transition into a wave portal, where the level would continue from if it were to continue
(ID is at the end of the video)
I chose normal speed as it’s the beginning of the song, I feel like ball and cube are the best for setting a slow starting pace for a level, the wave was there for when the drop hit right after, and I built the structuring around the gameplay after, to give a guidline for the structuring. I also prefer to build my structuring out of stereo madness blocks, (and saws if I’m using ufo) because it helps me get a sense of the bare base gameplay without any obvious secret ways. I probably should’ve added some spikes and structures around the dash orb to remove those secret ways, but I had a chiropractor appointment right after I finished the gameplay