#Making A Gameplay Part

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zenith brook
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https://medal.tv/games/geometry-dash/clips/kFhnIZ9poku-D48I6?invite=cr-MSw0T3ksNDE0MTE3MDgx
My idea here is that I wanted to make a fun click sync layout with some gimmicks in it where I added the option to double jump onto the air and also made an asymmetrical dual that is decent but not too basic. I envisioned a very fun level and i am proud of how I represented it. ID: 122696017

5 Views - Watch Gameplay by GramounUS and millions of other Geometry Dash videos on Medal. Tags: Geometry Dash

▶ Play video
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crossing fingers for a pass

rocky vortex
# zenith brook https://medal.tv/games/geometry-dash/clips/kFhnIZ9poku-D48I6?invite=cr-MSw0T3ksN...

Fundamentally - you should work on basic things. Gamemode usage, sync, and transitions are some important things you should work on refining (for instance, the transition into the wave part of the dual is kind of awkward).

It also just feels like the gamemode changes and gameplay ideas are quite random as there's not much to tie them together.

A good example of that is how the double jump just kind of appears out of nowhere, and instead of it being a full mechanic that the player can learn and use whenever they want, it's effectively just invisible platforms that have different markings.

unique cragBOT
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@zenith brook

Graded Exercise

#1392957476088840313 (Making A Gameplay Part) marked as Needs Work.

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rocky vortex
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How did I know what

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@zenith brook

zenith brook
rocky vortex
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  1. The player makes particles whenever touching blocks or the ground, which are present in your video
  2. I played the level lmao
zenith brook
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oh so um

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ye

zenith brook
rocky vortex
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You could leverage the trigger setup in #intermediate-exercises

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Making a trigger setup exercise

zenith brook
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ok

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i gotta learn how to use the triggers tho