#Using Some Gamemodes

14 messages · Page 1 of 1 (latest)

gilded herald
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Reasons for each gamemode:

Cube:

I used the cube because if its intensity in the slow sections, with the cube (in my personal opinion) it is harder to read with in slow parts.

There are also a lot of tricks I can use with the cube, such as forcing the player to hold the click or else they'll trigger something that will kill them.
I also used the cube because of its bounciness after using an Orb.

Ball:

I used the Ball because it is an Amazing filler part. It has almost a zero-gravity feeling when coming off of a pad.
It is great for tighter corridors or moving the main gameplay upwards or downwards because of its nature.

Wave:
I used the wave because it requires precise timings, and it is one of the best when it comes to hitting each beat, because the physics of it aren't complicated unlike the other game modes.

turbid pulsar
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Same goes with your other justifications - why are those gamemodes the "best fit"? Why not any others?

turbid pulsar
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The rest still need work

gilded herald
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I was incorrect DurisimoHermano

turbid pulsar
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if you cant justify it well id personally try again w/ new gp btw

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would be better than trying to retroactively "fix" this

gilded herald
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I mean I can think of the justification, im just bad with words

turbid pulsar
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that is fair

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im just saying just in case

gilded herald
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Ok one more try