#Pacing a Level
24 messages · Page 1 of 1 (latest)
this is actually so good until the last part
the last part feels way too similar to the previous part, as if you just removed a dual
definitely play around with something that makes the part stand out, like way more camera movement verticality or long sweeping arcs or whatever you can to make the part unique
its same speed, still relatively snappy, and camera stays locked to one point on the Y axis just like hte last part
alright yeah i felt that it might've been a bit repetitive towards the end but what section in the last part could use a change the most?
all of it
on a fundamental level its very similar and thats the problem
theres too little contrast
like from what time in the video would you consider the last part?
look at the first two parts for example, you go from a relatively fast part with a lot of movement, gamemode changes, and clicks only on the strong notes to a slow part with only 1 gamemode
thats a lot of contrast on a fundamental level right there
0:55 to the end
okay so by contrast you mean like how in the last part all of the clicks feel the same?
the last part feels too similar to the part right before it
contrast = being different
there is too little contrast
gl
-needswork https://discord.com/channels/414295025883545600/1374393448462811197 pacing a level
#1374393448462811197 (Pacing A Level) marked as Needs Work
Updated the last bit of the layout
-pass 1374393448462811197 pacing a level
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