#Pacing a Level

24 messages · Page 1 of 1 (latest)

cobalt fox
green tundra
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this is actually so good until the last part

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the last part feels way too similar to the previous part, as if you just removed a dual

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definitely play around with something that makes the part stand out, like way more camera movement verticality or long sweeping arcs or whatever you can to make the part unique

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its same speed, still relatively snappy, and camera stays locked to one point on the Y axis just like hte last part

cobalt fox
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alright yeah i felt that it might've been a bit repetitive towards the end but what section in the last part could use a change the most?

green tundra
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all of it

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on a fundamental level its very similar and thats the problem

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theres too little contrast

cobalt fox
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like from what time in the video would you consider the last part?

green tundra
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look at the first two parts for example, you go from a relatively fast part with a lot of movement, gamemode changes, and clicks only on the strong notes to a slow part with only 1 gamemode

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thats a lot of contrast on a fundamental level right there

cobalt fox
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okay so by contrast you mean like how in the last part all of the clicks feel the same?

green tundra
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the last part feels too similar to the part right before it

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contrast = being different

there is too little contrast

cobalt fox
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alright i think i get it i'll make some changes then

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👍

green tundra
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gl

restive prismBOT
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Graded Exercise

#1374393448462811197 (Pacing A Level) marked as Needs Work

frail basin
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-pass 1374393448462811197 pacing a level

restive prismBOT
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Graded Exercise

#1374393448462811197 (Pacing A Level) marked as Passing for 100 points (0 bonus points).

-# Current Streak: 1
-# Weekly Points: 100
-# Total Points: 700