#Level Promotion

5 messages · Page 1 of 1 (latest)

naive slateBOT
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@boreal sleet

Make sure your post follows the format!
  • State your in-game username, the level name, and the level ID.
  • Additionally, state what you need help with, whether that's playtesting or recording.
  • You'll get XP for helping people with their playtest or recording requests.
boreal sleet
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Creator:JantorGD
Level Name:Colorful Galactik
Level ID:117659660
Description:I made the level in 4 days with total of 33k+ objects and over 2m gameplay.
Want to know your honest opinion about the difficulty level and what i can improve.
I would be very happy if u also like the level 😉

signal kayak
idle flume
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Hey! So, here is what I thought about your level:

The level has some decent gameplay, and it is pretty well done, but there are some general things that could be improved:

  • Sense of unity: The gp of the level generally follows the same style, but the structuring, some random speed changes and inputs make it feel off. I'd recommend developing more your structures and watching out for too much copy-pasted forms.
  • Sync: The level has an inconsistent way of focusing on sync. Sometimes it focuses on one melodic line, sometimes on the tempo, and sometimes in absolutely nothing. I'd recommend basing your sync in only one part of the song per section. The whole feeling of the level will improve if it is more organized sync-wise.
  • Off-screen clicks: Things like the series of dash orbs at 48% are impossible to sight-read, which make the layout feel unfair. I'd recommend either giving an indication of what comes up or making the dash orbs appear on-screen for a considerable amount of time before the actual inputs.

The level is pretty fun to play, but if those main gp concepts are improved, it will make the level way better. As an extra tip, as some structures are a bit chaotic, adding some jump indicators could make it more sight-readable. Good job!

keen lightBOT
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Added 100 xp to therpotato, they are now level 37 with 65,896 xp.