#I S O L A T E playtest :D

12 messages · Page 1 of 1 (latest)

eternal nacelle
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Creator: xHqckx Name: I S O L A T E ID: 117469453 Desc: Playtest for bugs and if the gameplay is fun. Also wanna improve transitions and other stuff.

ornate pineBOT
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@eternal nacelle

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stuck viper
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  1. Not enough time to react to the pink orbs at 1%
  2. Force the player to go somewhere rather than just have a free space with orbs.
  3. The spider orb at 12% can be very easily missed if u hit the blue orb just a tiny bit later
  4. At 27%, it’s hard to tell when the moving platform on which u r on with spikes in front will stop, leading to confusion as to when to jump. I would suggest putting an easing that slows the platform down gently when it’s about to stop moving to make it more predictable
  5. The parts from 36-39% are quite confusing, and not because of the block effects. There r blind jumps a bit everywhere in that section, and like 90% of the gameplay is entirely skippable
  6. The ufo portal things at 53% are incredibly unbalanced, where either u have to click extremely fast out of nowhere, or u don’t click at all and hope you somehow pass. That passage as well as the similar one right after need some serious nerfs.
  7. Make sure u can’t exit the dual upside down at 63%
  8. At 91% it’s very hard to hit the green orb correctly cause it’s right next to a block so buffering is very tight, and if u hit just slightly late u get sent between two blocks and die.

As a more general point, this gameplay is actually very good. It is unfortunately dragged down by parts that are offsynch, skippable without u even realizing u skipped, and confusing parts. There was one time I accidentally skipped a mega portal in a ship and then got stuck later in the level because my cube was mini.

I repeat, this level is actually really fun, I had a blast testing it out, u just need to tweak some things and it’s gonna be really good.

As a side point, since ur inspiration is limbo, I want to point out that limbo has a dedicated gamemode to each section of its gameplay. It doesn’t swap between game modes every couple clicks like yours often does. Not really a problem, but I generally think gameplay becomes better if u dedicate a gamemode to each section of the song.

stuck viper
eternal nacelle
stuck viper
eternal nacelle
stuck viper
eternal nacelle
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oh okay

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thanks

stuck viper
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Np