#I S O L A T E playtest :D
12 messages · Page 1 of 1 (latest)
@eternal nacelle
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- Not enough time to react to the pink orbs at 1%
- Force the player to go somewhere rather than just have a free space with orbs.
- The spider orb at 12% can be very easily missed if u hit the blue orb just a tiny bit later
- At 27%, it’s hard to tell when the moving platform on which u r on with spikes in front will stop, leading to confusion as to when to jump. I would suggest putting an easing that slows the platform down gently when it’s about to stop moving to make it more predictable
- The parts from 36-39% are quite confusing, and not because of the block effects. There r blind jumps a bit everywhere in that section, and like 90% of the gameplay is entirely skippable
- The ufo portal things at 53% are incredibly unbalanced, where either u have to click extremely fast out of nowhere, or u don’t click at all and hope you somehow pass. That passage as well as the similar one right after need some serious nerfs.
- Make sure u can’t exit the dual upside down at 63%
- At 91% it’s very hard to hit the green orb correctly cause it’s right next to a block so buffering is very tight, and if u hit just slightly late u get sent between two blocks and die.
As a more general point, this gameplay is actually very good. It is unfortunately dragged down by parts that are offsynch, skippable without u even realizing u skipped, and confusing parts. There was one time I accidentally skipped a mega portal in a ship and then got stuck later in the level because my cube was mini.
I repeat, this level is actually really fun, I had a blast testing it out, u just need to tweak some things and it’s gonna be really good.
As a side point, since ur inspiration is limbo, I want to point out that limbo has a dedicated gamemode to each section of its gameplay. It doesn’t swap between game modes every couple clicks like yours often does. Not really a problem, but I generally think gameplay becomes better if u dedicate a gamemode to each section of the song.
ty
Np 🙂
btw the 36-39 section, can u show me where the blind jumps are exactly?
There is only this one which is blind, the rest are not blind but r still confusing
U think jump indicators might help?
No, I would suggest just remaking the general gameplay in that area, like instead of flipping gravity u just have another orb
Np